This black dust scintillates with an odd sheen in the light, causing your head to spin if you stare at it too long.
Consumable: Assassin poison
Power (Consumable, Implement, Poison) (Standard Action)
Effect: You make the following attack.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 3d8 + Dexterity modifier poison damage.
Miss: Half damage.
Effect: The target is dazed (save ends).
Each Failed Saving Throw: On the target’s next turn, the target must charge the nearest creature.
Special: If the DM allows it, you can inhale a small amount of dust while making the above attack. Inhaling the dust deals you 10 poison damage, and you are dazed until the end of your next turn. Doing so also grants you the following additional effect.
Effect: When the target fails a saving throw against the above effect, you can slide the target up to 3 squares as a free action.
Power (Consumable) (Standard Action)
You place the poison in a closed container, such as a chest or a jewelry box. Make the attack above against the first creature to open the container within the next hour.
Published in Dragon Magazine 423.