Abalach-Re, Sorcerer-Queen
Medium natural humanoid, human
Level 23 Solo Controller (Leader) XP 25500

HP 856; Bloodied 428Initiative +15
AC 37, Fortitude 34, Reflex 36, Will 35Perception+21
Speed 8, fly 5 (hover; altitude limit 2); phasingLow-light vision
Saving Throws +5; Action Points 2


Morphic Soulburn (fire, psychic) Aura 2

Any enemy that starts its turn within the aura takes 10 fire and psychic damage and takes a -2 penalty to Fortitude, Reflex, or Will until the start of its next turn.

Spirit Flight

Abalach-Re becomes insubstantial and phasing while moving.

Standard Actions

Telekinetic Thrust (implement) At-Will

Attack: Melee 1 or Ranged 10 (one creature); +27 vs. Fortitude

Hit: 5d8 + 9 damage, and Abalach-Re slides the target 5 squares and the target is immobilized (save ends).

Disrupting Touch (force) At-Will

Attack: Melee 3 or Ranged 10 (one creature); +27 vs. Reflex

Hit: 3d10 + 4 damage, and ongoing 10 force damage (save ends).

Instinct Overload (implement, psychic) At-Will

Attack: Melee 1 or Ranged 10 (one creature); +27 vs. Will

Hit: 4d10 + 9 psychic damage, and Abalach-Re chooses a minor or a move action that the target must take during its next turn. Abalach-Re cannot make the target use a power.

Morphing Power Splice At-Will

Effect: Abalach-Re makes three basic attacks. These attacks do not provoke opportunity attacks.

Defiling Field (necrotic, zone) Recharge when first bloodied

Effect: Abalach-Re creates a zone in a close burst 3 that lasts until the end of the encounter. When an enemy takes damage while within the zone, it also takes ongoing 15 necrotic damage (save ends).

Move Actions

Allocation (teleportation) Recharge when first bloodied

Effect: Abalach-Re teleports 10 squares. She then slides any creature adjacent to her 5 squares.

Triggered Actions

Vengeance of Adaptive Flesh At-Will

Trigger: Abalach-Re is hit by an attack.

Attack (Immediate Reaction): Ranged 10 (the triggering enemy); +27 vs. Will

Hit: Ongoing 15 damage of the triggering damage type, if any. This attack does not provoke opportunity attacks.

Skills Arcana +24, Bluff +23, History +24, Insight +21
Str 17 (+14)                Dex 19 (+15)                Wis 20 (+16)
Con 22 (+17)                Int 27 (+19)                Cha 24 (+18)

Alignment Chaotic Evil        Languages Abyssal, Common, Draconic, Primordial
Equipment: robes, orb implement .

Published in Dark Sun Creature Catalog, page(s) 102.