Abhorrent Reaper Terror
Large shadow humanoid (undead)
Level 26 Elite Soldier (Leader) XP 18000

Initiative +20        Senses Perception +16; Darkvision
Aura of Ruin aura 5; any ally within the aura deals 1d6 extra necrotic damage with melee attacks.
HP 472; Bloodied 236
Regeneration 15 (if an abhorrent reaper takes radiant damage, regeneration doesn’t function until the end of its next turn)
AC 42; Fortitude 38, Reflex 35, Will 37
Immune disease, fear, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 8, fly 12 (hover)
Action Points 1

Abhorrent Sickle (standard, at-will) Necrotic, Weapon

Reach 2; +33 vs AC; 3d8+9 necrotic damage.

Hateful Charge (standard; requires sickle; usable only when charging, at-will) Necrotic, Weapon

+33 vs AC; 3d8+9 necrotic damage, and the target is knocked prone and is immobilized until the end of the abhorrent reaper’s next turn.

Hate's Cleave (standard; requires sickle, at-will) Necrotic, Weapon

Close burst 2; targets enemies; +31 vs AC; 4d6+9 necrotic damage.


When an abhorrent reaper bloodies an enemy, one of the abhorrent reaper’s allies can make a melee basic attack against the bloodied creature as a free action.

Umbral Phantasm (immediate interrupt, when the abhorrent reaper would take damage; recharge )

The abhorrent reaper terror becomes insubstantial until it attacks or until the end of its next turn.

Alignment Evil        Languages Common
Skills Intimidate +25
Str 27 (+21)      Dex 21 (+18)      Wis 16 (+16)
Con 20 (+18)      Int 18 (+17)      Cha 24 (+20)

Equipment: robes, sickle .

Published in E2 Kingdom of the Ghouls, page(s) 24.