Aboleth Perceptor
Large aberrant magical beast (aquatic)
Level 17 Soldier XP 1600

Initiative +15        Senses Perception +15; truesight 10
Mucus of Detection aura 5; the aboleth ignores concealment, total concealment, and cover when attacking any creature within its aura.
HP 168; Bloodied 84
AC 33; Fortitude 30, Reflex 30, Will 26
Speed 5, fly 8, swim 10

Tentacle (standard, at-will)

Reach 2; +23 vs AC; 2d8+7 damage, and the target is pulled 3 squares and marked by the perceptor until the end of the perceptor’s next turn.

Eye of Madness (standard, recharge ) Psychic

Ranged 5; +21 vs Will; 2d8+7 psychic damage, and the target is dazed and marked (save ends both). Any enemy adjacent to the target takes half damage and is marked (save ends).

Punishing Madness (immediate interrupt, when an enemy marked by the perceptor makes an attack that does not include the perceptor, at-will) Psychic

Ranged 10; +21 vs Will; 2d8+7 psychic damage, and the target gains vulnerable 10 psychic (save ends).

Slime Path (move; recharge )

The perceptor shifts 5 squares to a space adjacent to a creature it has marked. The target grants combat advantage to the perceptor until the end of the perceptor’s turn.

Mind Bore (free action, when the aboleth damages a dazed or dominated target with a tentacle attack; at-will) Psychic

The triggering attack deals 2d8 extra psychic damage to the target.

Alignment Evil        Languages Deep Speech, telepathy 20
Skills Arcana +16, Dungeoneering +15, Insight +15
Str 19 (+12)      Dex 20 (+13)      Wis 15 (+10)
Con 24 (+15)      Int 17 (+11)      Cha 17 (+11)


Published in Dungeon Magazine 170, page(s) 73.