Large aberrant magical beast (aquatic)
Level 7 Elite Controller XP 600
|HP 166; Bloodied 83||Initiative +4|
|AC 21, Fortitude 20, Reflex 19, Will 20||Perception+4|
|Speed 5, fly 7, swim 10||Darkvision|
|Saving Throws +2; Action Points 1|
Whispers of Insanity (psychic) Aura 5
The aura is difficult terrain for enemies. An enemy that ends its turn in the aura must make a basic attack against its nearest ally as a free action or take 5 psychic damage.
Feast of Flame
Whenever the aboleth takes fire damage, it gains a +4 power bonus to damage rolls until the end of its next turn.
Flailing Tentacle At-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 3d6 + 5 damage.
Effect: The aboleth can slide the target 1 square.
Double Attack At-Will
Effect: The aboleth uses flailing tentacle twice.
Mental Barrage (psychic) At-Will
Attack: Ranged 10 (one or two creatures); +10 vs. Will
Hit: 2d6 + 2 psychic damage, and the target is dazed until the end of its next turn.
Blue Fire Cascade (fire) Recharge when first bloodied
Attack: Close burst 2 (creatures in the burst); +10 vs. Reflex
Hit: 3d6 + 7 fire damage.
Effect: Any creature that makes an attack against the aboleth before the end of the aboleth’s next turn takes 5 fire damage.
Ensnare Mind (charm) Recharge when no creature is dominated by this power
Attack: Ranged 10 (one dazed creature); +10 vs. Will
Hit: The target is dominated (save ends).
Skills Arcana +11, Dungeoneering +9
Str 17 (+6) Dex 12 (+4) Wis 12 (+4)
Con 19 (+7) Int 17 (+6) Cha 18 (+7)
Alignment Evil Languages Deep Speech, telepathy 10
Published in Dungeon Magazine 195.