Absalom
Medium natural humanoid (shapechanger, undead), dragonborn
Level 22 Elite Soldier (Leader) XP 8300

HP 414; Bloodied 207Initiative +20
AC 38, Fortitude 33, Reflex 34, Will 35Perception+20
Speed 8Darkvision
Immune disease, poison; Resist 15 fire, 15 necrotic
Saving Throws +2; Action Points 1

Standard Actions

Bastard Sword (weapon) At-Will

Attack: Melee 1 (one creature); +27 vs. AC

Hit: 2d10 + 9 damage, and ongoing 10 damage (save ends).

Slicing Maneuvers At-Will

Effect: Absalom uses bastard sword twice. He can take his move action between these attacks.

Spirit Siphon (cold, necrotic) Recharge

Attack: Ranged 20 (one creature marked by Absalom); +25 vs. Fortitude

Hit: Ongoing 45 cold and necrotic damage, and the target is slowed (save ends both). Each time an enemy takes damage from this power, Absalom or an ally within 10 squares of him gains 10 temporary hit points.

Move Actions

Dread Wings (teleportation) At-Will

Effect: Absalom teleports 8 squares to a square adjacent to a creature marked by him and gains a fly speed equal to his speed (hover) until the end of his next turn.

Minor Actions

Change Shape (polymorph) At-Will 1/round

Effect: Absalom alters his physical form to appear as a Medium living or undead dragonborn until he uses change shape again or until he drops to 0 hit points. He retains his statistics in his new form. His clothing, armor, and other possessions do not change. To assume a specific individual’s form, he must have seen that individual. Other creatures can make a DC 41 Insight check to discern that the form is a disguise.

Overshadowing Oath At-Will

Requirement: Absalom must not have a creature marked.

Effect: Absalom marks one enemy that he can see within 20 squares of him until the end of his next turn.

Swirling Breath (fire, necrotic) Recharge

Attack: Close blast 5 (creatures in the blast); +24 vs. Reflex

Hit: 2d6 + 8 fire damage plus 2d6 + 8 necrotic damage, and Absalom slides the target 3 squares.

Triggered Actions

Break the Oathbreaker (necrotic) At-Will

Trigger: A creature marked by Absalom ends its turn in a square not adjacent to Absalom.

Effect (Immediate Reaction): The triggering enemy takes 20 damage and grants combat advantage until the end of its next turn.

Skills Arcana +19, History +19, Insight +20
Str 19 (+15)                Dex 24 (+18)                Wis 19 (+15)
Con 23 (+17)                Int 16 (+14)                Cha 26 (+19)

Alignment Evil        Languages Common, Draconic
Equipment: robes, bastard sword .

Published in Dark Sun Creature Catalog, page(s) 107.