Abyssal Elder Gold Dragon
Huge elemental magical beast (dragon)
Level 24 Solo Controller XP 30250
Initiative +18 Senses Perception +22; Darkvision
Grasping Abyssal Flames (Fire, Necrotic) aura 2; each enemy that enters or starts its turn within the aura chooses either to take 15 damage (roll 1d6: 1-3 fire, 4-6 necrotic) or to slide 2 squares and be immobilized until the start of its next turn.
HP 888; Bloodied 444 ; see also bloodied breath
AC 38; Fortitude 38, Reflex 35, Will 36
Resist 15 fire, 15 variable (2/encounter)
Saving Throws +5; see also chaos’s freedom
Speed 8, fly 12 (hover), overland flight 15
Action Points 2
Bite (standard, at-will) Fire, Necrotic
Reach 3; +29 vs AC; 2d8+9 damage plus 1d8 + 6 fire damage plus 1d8 + 6 necrotic damage.
Claw (standard, at-will)
Reach 3; +29 vs AC; 2d10+9 damage.
Double Attack (standard, at-will)
The abyssal elder gold dragon makes two claw attacks
Chaos Wing Riposte (immediate reaction, when the abyssal elder gold dragon is hit by a creature adjacent to it, at-will)
+28 vs Fortitude; the target is pushed 4 squares and takes ongoing 10 damage (save ends).
Eye of Spiraling Doom (minor, recharge ) Fear
Ranged 10; +28 vs Fortitude; 1d8+5 damage, and the abyssal elder gold dragon slides the target 4 squares; if the target is bloodied, it is slowed and takes ongoing 5 damage (save ends both). This ongoing damage stacks with other untyped ongoing damage, up to a maximum of 15.
Breath Weapon (standard, recharge ) Fire, Necrotic
Close blast 5; +26 vs Reflex; 1d8+6 fire damage plus 1d8 + 6 necrotic damage, and the target is weakened (save ends). Miss: Half damage.
Bloodied Breath (free, when first bloodied, encounter)
Breath weapon recharges, and the abyssal elder gold dragon uses it
Chilling Wrath (standard, encounter) Cold, Fear
Close burst 10; targets enemies; +26 vs Will; 2d10+6 cold damage, and the target is dazed and restrained until the end of the abyssal elder gold dragon’s next turn. Aftereffect: The target is slowed (save ends).
The abyssal elder gold dragon can make one saving throw at the start of its turn against an effect a save can end.
Alignment Evil Languages Abyssal, Common, Draconic
Skills Arcana +22, Insight +22
Str 28 (+21) Dex 22 (+18) Wis 20 (+17)
Con 22 (+18) Int 20 (+17) Cha 25 (+19)
Published in Dragons of Eberron, page(s) 3.