Abyssal Ghoul Devourer
Medium elemental humanoid (undead)
Level 16 Lurker XP 1400

HP 118; Bloodied 59Initiative +17
AC 30, Fortitude 29, Reflex 28, Will 26Perception+13
Speed 8, climb 4Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Traits

Sepulchral Stench Aura 3

Enemies take a -2 penalty to all defenses while in the aura.

Unhindered

When the ghoul moves on its turn, it pulls with it any creature grabbed by it. The creature remains grabbed, and this movement does not provoke an opportunity attack from the grabbed creature.

Standard Actions

Grasping Claws At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 2d8 + 3 damage.

Effect: The ghoul grabs the target (escape DC 22) if it has fewer than two creatures grabbed. The ghoul then shifts up to half its speed. Until the grab ends, any melee or ranged attack that hits the ghoul deals half damage to the ghoul and half its damage to the target.

Devour At-Will

Attack: Melee 1 (one creature grabbed by the ghoul); +21 vs. AC

Hit: 3d10 + 5 damage, and the target is no longer grabbed by the ghoul. In addition, the target takes ongoing 10 damage (save ends).

Miss: Half damage, and the target is no longer grabbed by the ghoul. In addition, the target takes ongoing 5 damage (save ends).

Skills Stealth +18
Str 24 (+15)                Dex 21 (+13)                Wis 20 (+13)
Con 16 (+11)                Int 11 (+8)                Cha 7 (+6)

Alignment chaotic evil        Languages Common

Published in Monster Vault, page(s) 129.