Abyssal Ghoul Pack Leader
Medium natural humanoid (undead)
Level 12 Elite Skirmisher (Leader) XP 1400
Initiative +14 Senses Perception +8; Darkvision
Sepulchral Stench aura 3; enemies in the aura take a -2 penalty to all defenses.
HP 248; Bloodied 124
AC 28; Fortitude 28, Reflex 27, Will 21
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 8, climb 4
Action Points 1
Bite (standard, at-will)
+17 vs AC; 2d8+5 damage, and the target is immobilized (save ends). If the target is a living creature that is already immobilized, stunned, or unconscious, the bite deals an extra 2d6 damage.
Dead Blood ( when reduced to 0 hit points, ) Necrotic
Close burst 1; all enemies in the burst take 10 necrotic damage
Offensive Shift (immediate reaction, when an enemy moves within 2 squares of the abyssal ghoul and attacks an ally of the abyssal ghoul, recharges when first bloodied)
The abyssal ghoul shifts and make a melee basic attack against the enemy.
Alignment Chaotic evil Languages Abyssal, Common
Skills Stealth +17
Str 24 (+13) Dex 22 (+12) Wis 15 (+8)
Con 20 (+11) Int 16 (+9) Cha 10 (+6)
Published in Dungeon Magazine 156, page(s) 64.