Abyssal Marauder
Medium natural humanoid
Level 6 Skirmisher XP 250

Initiative +8        Senses Perception +3
HP 69; Bloodied 34
AC 20; Fortitude 18, Reflex 18, Will 17
Speed 6

Longspear (standard, at-will) Weapon

Reach 2; +11 vs AC; 1d8+6 damage, and the abyssal marauder shifts 1 square.

Throwing Axe (standard, at-will) Weapon

Ranged 5/10; +11 vs AC; 1d6+6 damage, and the abyssal marauder shifts 1 square.

Howling Charge (standard, encounter)

The abyssal marauder makes a throwing axe attack and then charges the target of that attack.

Death Fury

While bloodied, an abyssal marauder can make two longspear attacks as a standard action, each with a -2 penalty to the attack roll. The marauder cannot use its throwing axe or howling charge while it is bloodied.

Alignment Chaotic evil        Languages Common
Skills Acrobatics +11, Athletics +11
Str 16 (+6)      Dex 16 (+6)      Wis 11 (+3)
Con 13 (+4)      Int 9 (+2)      Cha 10 (+3)

Equipment: 2 throwing axes, leather armor , longspear .


Published in Monster Manual 2, page(s) 48.