Abyssal Spitter
Large elemental beast (demon)
Level 14 Solo Brute XP 5000

Initiative +12        Senses Perception +15; all-around vision, low-light vision
HP 720; Bloodied 360
AC 29; Fortitude 31, Reflex 29, Will 27
Resist 15 acid
Saving Throws +5
Speed 6, swim 12
Action Points 2

Bite (standard, at-will)

Reach 2; +17 vs AC; 1d8+5 damage.

Acid Spit (standard, at-will) Acid

Ranged 10; +14 vs Reflex; 1d8+5 acid damage.

Abyssal Fury (standard, at-will)

The abyssal spitter makes a number of basic attacks (any combination of melee and ranged attacks) equal to its number of heads (but see many-headed).

Many-Headed

Each time the abyssal spitter becomes dazed or stunned, it loses one attack on its next turn instead. Multiple effects stack.

Abyssal Regeneration (minor; recharges when head lost)

An abyssal spitter starts with four heads. The first time the spitter is reduced to 540 hit points or fewer, it can spend a minor action on its next turn to grow two new heads (which increases the number of attacks it can make with abyssal fury by one). This occurs again the first time it becomes bloodied, and again the first time it is reduced to 180 hit points or fewer. Heads in excess of four die after 24 hours.

Threatening Reach

An abyssal spitter can make opportunity attacks against all enemies within its reach (2 squares).

Portal Energy

As long as the portal remains open, the abyssal spitter deals 2 extra damage on each of its attacks.

Alignment Chaotic evil        Languages -
Str 23 (+13)      Dex 20 (+12)      Wis 16 (+10)
Con 22 (+13)      Int 2 (+3)      Cha 8 (+6)


Published in Dungeon Delve, page(s) 76.