Abyssal Zealot Hurler
Medium elemental humanoid (demon)
Level 20 Artillery XP 2800

Initiative +15        Senses Perception +14; Darkvision
HP 148; Bloodied 74
AC 32; Fortitude 32, Reflex 32, Will 34
Resist 20 variable (2/encounter)
Speed 4, fly 8 (hover)

Death Tail (standard, at-will) Necrotic

+27 vs AC; 3d6+8 damage, and the target takes ongoing 10 necrotic damage (save ends).

Abyssal Arrow (standard, at-will) Necrotic

Ranged 20; +25 vs Reflex; 2d8+9 necrotic damage, and target takes ongoing 5 necrotic damage (save ends).

Forlorn Burst (standard, recharge ) Necrotic

Area burst 2 within 10; +25 vs Fortitude; 1d10+9 necrotic damage, and the target is weakened (save ends).

Blood Smite Necrotic

When bloodied, the abyssal zealot’s attacks deal an extra 2d6 necrotic damage.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Arcana +21
Str 14 (+12)      Dex 20 (+15)      Wis 19 (+14)
Con 22 (+16)      Int 22 (+16)      Cha 18 (+14)


Published in P3 Assault on Nightwyrm Fortress, page(s) 41, 56, 58, 19.