Acererak Construct
Tiny natural animate (homunculus, undead)
Level 16 Solo Artillery XP 7000

HP 628; Bloodied 314Initiative +13
AC 29, Fortitude 28, Reflex 28, Will 30Perception+15
Speed 0, fly 10 (hover)Darkvision
Immune disease, poison, sleep; Resist 10 necrotic, 10 psychic; Vulnerable 5 radiant
Saving Throws +5; Action Points 2


Intruding Terror (fear) Aura 2

Enemies within the aura take a -2 penalty to attack rolls.

Guard Area

The construct uses drain soul against any creature in its guarded area, even if the power hasn’t recharged.

Soul Gems

The construct has four soul gems that can each hold the soul of one of the construct’s victims. At the start of the encounter, one of the soul gems contains a soul. Crushing a gem after the construct is defeated releases that soul to the Shadowfell.

Standard Actions

Shadow Ray (necrotic) At-Will

Attack: Ranged 20 (one creature); +21 vs. Reflex

Hit: 2d8 + 11 necrotic damage.

Special: Using this power does not provoke opportunity attacks.

Shadow Ray Flurry (necrotic) At-Will

Effect: The construct uses shadow ray four times, each against a different target.

Drain Soul (necrotic) Recharge

Attack: Ranged 5 (one creature); +21 vs. Fortitude

Hit: The target is dazed and restrained (save ends both).

    First Failed Saving Throw: The target is instead stunned (save ends).

    Second Failed Saving Throw: The target dies, and its soul is trapped in one of the construct’s soul gems until the construct is destroyed; see “Fate of Drained Souls."

Special: Using this power does not provoke opportunity attacks.

Minor Actions

Consume Soul (healing) Recharge

Effect: The construct expends a trapped soul from one of its soul gems and regains 157 hit points.

Triggered Actions

Soul Shriveling Pulse (fear, necrotic) At-Will

Trigger: A creature fails a saving throw against drain soul.

Attack (Immediate Reaction): Close burst 5 (enemies in the burst); +19 vs. Will

Hit: 2d6 + 12 necrotic damage, and the target takes a -2 penalty to saving throws (save ends).

Str 16 (+11)                Dex 21 (+13)                Wis 15 (+10)
Con 21 (+13)                Int 17 (+11)                Cha 24 (+15)

Alignment Evil        Languages -

Published in Open Grave, page(s) 200, Tomb of Horrors, page(s) 77.