Tiny natural animate (undead)
Level 26 Solo Controller XP 45000
Initiative +20 Senses Perception +21; Darkvision
Intruding Terror (Fear) aura 2; enemies within the aura take a -2 penalty to attack rolls.
HP 1000; Bloodied 500
Regeneration 30 (if Acererak takes radiant damage, regeneration doesn’t function until the end of its next turn)
AC 44; Fortitude 39, Reflex 43, Will 42
Immune disease, poison, sleep; Resist 15 necrotic, 15 psychic
Saving Throws +5
Speed fly 8 (hover)
Action Points 2
Shadow Ray (standard, at-will) Necrotic
Ranged 20; +31 vs Reflex; 3d8+8 necrotic damage.
Shadow Drain (standard, at-will) Necrotic
Acererak makes a shadow ray attack and a drain soul attack.
Drain Soul (standard, at-will)
Ranged 10; +31 vs Reflex; the target is dazed and restrained (save ends both). First Failed Saving Throw: The target is instead stunned and restrained (save ends both). Second Failed Saving Throw: The target dies, and its soul is trapped in one of Acererak’s soul gems until Acererak is destroyed.
Azure Eye (minor, at-will) Gaze, Necrotic
Ranged 20; +31 vs Will; the target takes ongoing 10 psychic damage and is slowed (save ends both).
Prismatic Burst (standard; expends a trapped soul, recharge
Area burst 3 within 10; +31 vs Reflex; 3d8+8 cold, fire, lightning, and thunder damage, and the target is stunned until the end of Acererak's next turn.
Soul Shriveling Pulse (immediate reaction, when a creature fails a saving throw against drain soul, at-will) Fear, Necrotic
Close burst 5; +31 vs Will; 3d8+8 necrotic damage, and the target is immobilized and takes a -2 penalty to saving throws (save ends both).
Consume Soul (minor; expends a trapped soul; recharge ) Healing
Acererak regains 250 hit points.
Acererak’s eight soul gems can each hold the soul of one of his victims. At the beginning of an encounter, the soul gems contain three souls. Crushing a gem after Acererak is defeated releases the soul to the Shadowfell.
Acererak’s skull (but not the soul gems) crumbles to dust, but Acererak is not destroyed. He reappears in 1 day adjacent to his phylactery, unless the phylactery is also found and destroyed.
Alignment Evil Languages Common
Skills Arcana +28, History +25, Insight +26
Str 19 (+17) Dex 25 (+20) Wis 27 (+21)
Con 25 (+20) Int 30 (+23) Cha 21 (+18)
Published in Open Grave, page(s) 200.