Acererak, God-Golem
Huge natural animate (undead)
Level 23 Solo Brute XP 25500

HP 852; Bloodied 426Initiative +15
AC 37, Fortitude 35, Reflex 34, Will 32Perception+17
Speed 6Darkvision
Immune disease, poison, sleep; Resist 15 necrotic, 15 psychic
Saving Throws +5; Action Points 2

Traits

Intruding Terror (fear) Aura 3

Enemies within the aura take a -2 penalty to attack rolls.

Deathless Resistance

At the start of its turn, the god-golem makes a saving throw against one effect of its choice that a save can end.

Soul Gems

The god-golem has six soul gems, each of which can hold the soul of one of its victims. At the start of an encounter, two of the soul gems contain souls. Crushing a gem after the god-golem is defeated releases the soul to the Shadowfell.

Standard Actions

Death Slam (necrotic) At-Will

Attack: Melee 3 (one creature); +28 vs. AC

Hit: 4d12 + 14 necrotic damage.

God-Golem’s Wrath (necrotic) At-Will

Effect: The god-golem makes two death slam attacks. If both attacks hit the same target, the god-golem uses drain soul against the target as a free action.

Drain Soul Recharge

Attack: Ranged 5 (one creature); +26 vs. Fortitude

Hit: The target is dazed and restrained (save ends both).

    First Failed Saving Throw: The target is instead stunned and restrained (save ends both).

    Second Failed Saving Throw: The target dies, and its soul is trapped in one of the god-golem’s soul gems until the soul is consumed or the god-golem is destroyed (see “Fate of Drained Souls”).

Special: This power does not provoke opportunity attacks.

Soulfire Blast (lightning, necrotic, thunder) Recharge

Requirement: The god-golem must have a trapped soul available in one of its soul gems.

Attack: Close blast 3 (creatures in the blast); +26 vs. Reflex

Hit: 6d10 + 9 lightning, necrotic, and thunder damage, and the target is stunned until the end of the god-golem’s next turn.

Effect: The god-golem expends a trapped soul from one of its soul gems.

Minor Actions

Consume Soul (healing) Recharge

Effect: The god-golem expends a trapped soul from one of its soul gems and regains 200 hit points.

Triggered Actions

Dead God’s Anguish Encounter

Trigger: The god-golem is first bloodied.

Attack (Free Action): Close blast 5 (creatures in the blast); +26 vs. Will

Hit: 3d12 + 10 damage, and the target is slowed and weakened (save ends both).

Soul Shriveling Pulse (fear, necrotic) At-Will

Trigger: A creature fails a saving throw against the god-golem’s drain soul.

Attack (Immediate Reaction): Close burst 5 (creatures in the burst); +26 vs. Will

Hit: 6d8 + 6 necrotic damage, and the target is immobilized and takes a -2 penalty to saving throws (save ends both).

Skills Arcana +24, Insight +22, Intimidate +20
Str 24 (+18)                Dex 19 (+15)                Wis 23 (+17)
Con 21 (+16)                Int 27 (+19)                Cha 18 (+15)

Alignment Evil        Languages Common

Published in Tomb of Horrors, page(s) 151.