Acererak and Eye of Vecna
Tiny natural animate (undead)
Level 26 Solo Controller XP 45000

HP 964; Bloodied 482Initiative +20
AC 40, Fortitude 37, Reflex 39, Will 38Perception+26
Speed 0, fly 8 (hover)Darkvision
Immune disease, poison, sleep; Resist 15 necrotic, 15 psychic
Saving Throws +5; Action Points 2


Intruding Terror (fear) Aura 5

Enemies within the aura take a -2 penalty to attack rolls.

Deathless Accuracy

While bloodied, Acererak gains a +1 bonus to attack rolls, and he can score a critical hit on a roll of 18–20.

Deathless Resistance

At the start of his turn, Acererak makes a saving throw against one effect of his choice that a save can end. In addition, Acererak is immune to being slowed, immobilized, or knocked prone.

Regeneration (healing)

Acererak regains 30 hit points whenever he starts his turn and has at least 1 hit point. If Acererak takes radiant damage, his regeneration doesn’t function until the end of his next turn.

Soul Gems

Acererak normally has eight soul gems, but he has replaced one with the Eye of Vecna and currently has only seven, each of which can hold the soul of one of his victims. At the start of an encounter, three of the soul gems contain souls. Crushing a gem after Acererak is defeated releases the soul to the Shadowfell.

Standard Actions

Shadow Drain (necrotic) At-Will

Effect: Acererak uses necrotic ray and drain soul.

Drain Soul At-Will

Attack: Ranged 10 (one creature); +29 vs. Fortitude

Hit: The target is dazed and restrained (save ends both).

    First Failed Saving Throw: The target is instead stunned and restrained (save ends both).

    Second Failed Saving Throw: The target dies, and its soul is trapped in one of Acererak’s soul gems until it is consumed or until Acererak is destroyed (see “Fate of Drained Souls”).

Special: This power does not provoke opportunity attacks.

Prismatic Burst (cold, fire, lightning, thunder) Recharge

Requirement: Acererak must have a trapped soul available in one of his soul gems.

Attack: Area burst 3 within 10 (creatures in the burst); +29 vs. Reflex

Hit: 3d8 + 8 cold, fire, lightning, and thunder damage, the target is stunned until the end of Acererak’s next turn, and Acererak expends a trapped soul from one of his soul gems.

Necrotic Ray (necrotic) Encounter

Attack: Ranged sight (one creature); +29 vs. Fortitude

Hit: 3d6 + 5 necrotic damage, and ongoing 5 necrotic damage.

Minor Actions

Aura of Clear Sight Daily

Effect: Acererak gains a +10 bonus to attack rolls, skill checks, and ability checks against creatures within a close burst 10 until the end of his next turn.

Azure Eye (gaze, psychic) At-Will

Attack: Ranged 20 (one creature); +29 vs. Will

Hit: The target is slowed and takes ongoing 20 psychic damage (save ends both).

Consume Soul (healing) Recharge

Effect: Acererak expends a trapped soul from one of his soul gems and regains 241 hit points.

Eye of the Warlock Daily

Effect: Acererak chooses a creature within 10 squares and can see through the eyes of the target (save ends). Acererak has line of sight and line of effect from the target, and his attacks can originate in the target’s square.

Triggered Actions


Trigger: Acererak drops to 0 hit points.

Effect (No Action): Acererak’s skull (but not the soul gems) crumbles to dust, but Acererak is not destroyed. He reappears in 24 hours adjacent to his phylactery, unless the phylactery is also found and destroyed.

Soul Shriveling Pulse (fear, necrotic) At-Will

Trigger: A creature fails a saving throw against Acererak’s drain soul.

Attack (Immediate Reaction): Close burst 5 (creatures in the burst); +29 vs. Will

Hit: 4d10 + 6 necrotic damage, and the target is immobilized and takes a -2 penalty to saving throws (save ends both).

Skills Arcana +33, Diplomacy +13, History +25, Insight +31
Str 19 (+17)                Dex 25 (+20)                Wis 27 (+21)
Con 25 (+20)                Int 30 (+23)                Cha 21 (+18)

Alignment Evil        Languages Common

Published in Tomb of Horrors, page(s) 154-155.