Acererak and Eye of Vecna
Tiny natural animate (undead)
Level 26 Solo Controller XP 45000
|HP 964; Bloodied 482||Initiative +20|
|AC 40, Fortitude 37, Reflex 39, Will 38||Perception+26|
|Speed 0, fly 8 (hover)||Darkvision|
|Immune disease, poison, sleep; Resist 15 necrotic, 15 psychic|
|Saving Throws +5; Action Points 2|
Intruding Terror (fear) Aura 5
Enemies within the aura take a -2 penalty to attack rolls.
While bloodied, Acererak gains a +1 bonus to attack rolls, and he can score a critical hit on a roll of 18–20.
At the start of his turn, Acererak makes a saving throw against one effect of his choice that a save can end. In addition, Acererak is immune to being slowed, immobilized, or knocked prone.
Acererak regains 30 hit points whenever he starts his turn and has at least 1 hit point. If Acererak takes radiant damage, his regeneration doesn’t function until the end of his next turn.
Acererak normally has eight soul gems, but he has replaced one with the Eye of Vecna and currently has only seven, each of which can hold the soul of one of his victims. At the start of an encounter, three of the soul gems contain souls. Crushing a gem after Acererak is defeated releases the soul to the Shadowfell.
Shadow Drain (necrotic) At-Will
Effect: Acererak uses necrotic ray and drain soul.
Drain Soul At-Will
Attack: Ranged 10 (one creature); +29 vs. Fortitude
Hit: The target is dazed and restrained (save ends both).
First Failed Saving Throw: The target is instead stunned and restrained (save ends both).
Second Failed Saving Throw: The target dies, and its soul is trapped in one of Acererak’s soul gems until it is consumed or until Acererak is destroyed (see “Fate of Drained Souls”).
Special: This power does not provoke opportunity attacks.
Prismatic Burst (cold, fire, lightning, thunder) Recharge
Requirement: Acererak must have a trapped soul available in one of his soul gems.
Attack: Area burst 3 within 10 (creatures in the burst); +29 vs. Reflex
Hit: 3d8 + 8 cold, fire, lightning, and thunder damage, the target is stunned until the end of Acererak’s next turn, and Acererak expends a trapped soul from one of his soul gems.
Necrotic Ray (necrotic) Encounter
Attack: Ranged sight (one creature); +29 vs. Fortitude
Hit: 3d6 + 5 necrotic damage, and ongoing 5 necrotic damage.
Aura of Clear Sight Daily
Effect: Acererak gains a +10 bonus to attack rolls, skill checks, and ability checks against creatures within a close burst 10 until the end of his next turn.
Azure Eye (gaze, psychic) At-Will
Attack: Ranged 20 (one creature); +29 vs. Will
Hit: The target is slowed and takes ongoing 20 psychic damage (save ends both).
Consume Soul (healing) Recharge
Effect: Acererak expends a trapped soul from one of his soul gems and regains 241 hit points.
Eye of the Warlock Daily
Effect: Acererak chooses a creature within 10 squares and can see through the eyes of the target (save ends). Acererak has line of sight and line of effect from the target, and his attacks can originate in the target’s square.
Trigger: Acererak drops to 0 hit points.
Effect (No Action): Acererak’s skull (but not the soul gems) crumbles to dust, but Acererak is not destroyed. He reappears in 24 hours adjacent to his phylactery, unless the phylactery is also found and destroyed.
Soul Shriveling Pulse (fear, necrotic) At-Will
Trigger: A creature fails a saving throw against Acererak’s drain soul.
Attack (Immediate Reaction): Close burst 5 (creatures in the burst); +29 vs. Will
Hit: 4d10 + 6 necrotic damage, and the target is immobilized and takes a -2 penalty to saving throws (save ends both).
Skills Arcana +33, Diplomacy +13, History +25, Insight +31
Str 19 (+17) Dex 25 (+20) Wis 27 (+21)
Con 25 (+20) Int 30 (+23) Cha 21 (+18)
Alignment Evil Languages Common
Published in Tomb of Horrors, page(s) 154-155.