Medium natural humanoid human , human
Level 15 Solo Controller XP 6000
Initiative +11 Senses Perception +17
Arcane Shield aura 1; enemies that end their turn in the aura are pushed 1 square. The aura dissipates when Acererak is bloodied.
HP 584; Bloodied 292
AC 29; Fortitude 26, Reflex 29, Will 27
Saving Throws +5
Action Points 2
Dazzling Touch (standard, at-will)
+20 vs AC; 1d10+6 damage, and the target is dazed (save ends).
Acererak's Missiles (standard, at-will)
Ranged 20; +19 vs Reflex; 1d10+6 damage, and one other enemy within 2 squares of the target takes the same damage.
Acererak's Blast (standard, at-will) Cold
Close blast 5; +17 vs Fortitude; 1d10+6 cold damage, and ongoing 5 cold damage and the target is slowed (save ends both).
Necrotic Ray (standard, recharge
Ranged 20; +19 vs Fortitude; 2d8+6 necrotic damage, and Acererak heals 10 hit points.
Shadow Burst (standard, recharges when first bloodied) Necrotic
Close burst 5; targets enemies; +17 vs Reflex; 3d10+6 necrotic damage, the target slides 2 squares, and the target is blinded (save ends).
Prismatic Beams (standard, encounter) Fire, Poison
Close burst 5; targets enemies;
Hit (Fortitude): 2d6 + 7 poison damage, and ongoing 5 poison damage (save ends).
Hit (Reflex): 2d6 + 7 fire damage, and ongoing 5 fire damage (save ends).
Hit (Will): The target is dazed (save ends).
Special: Acererak makes one attack roll against each target, comparing the result to each of the target’s defenses. A target may be subject to any, all, or none of the effects, depending on his or her defense scores. Targets make a separate save against each ongoing effect.
Temporal Warp (standard; recharges when first bloodied)
Acererak warps time, allowing him to act faster than those around him. For the rest of this round, Acererak gains a +2 bonus to all defenses. In the next round, Acererak acts three times, at initiative count 30, 20, and 10. At each of these counts, he gets to perform a standard action, a move action, and a minor action. At the end of this round, Acererak takes 20 damage. In the round after that, he acts normally at his original count in the initiative order
Feather Fall (free, when acererak falls; encounter)
Acererak takes no damage from the fall, regardless of the distance, and does not fall prone at the end of the fall.
Summon Spectral Servant (minor 1/round; at-will)
Acererak summons a spectral servant. The servant appears in one of the magic circles. Acererak can summon up to a total of 5 spectral servants during the course of an encounter. When a spectral servant is destroyed, Acererak takes 10 damage and gains +1d8 necrotic damage on his next damage roll
Alignment Unaligned Languages Common
Skills Arcana +19, History +19, Insight +17
Str 14 (+9) Dex 18 (+11) Wis 20 (+12)
Con 18 (+11) Int 24 (+14) Cha 16 (+10)
Equipment: potion of vitality, quarterstaff , wand implement .
Published in Revenge of the Giants, page(s) 77.