Adept of Orcus
Medium natural humanoid (undead), ghoul
Level 6 Controller (Leader) XP 250

HP 71; Bloodied 35Initiative +7
AC 20, Fortitude 16, Reflex 19, Will 18Perception+5
Speed 8Darkvision
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant

Traits

Uneasy Grave Aura 5

Any nonminion ghoul ally within the aura that drops to 0 hit points becomes a zombie rotter at the start of its next turn.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d6 + 4 damage, and the target is immobilized (save ends).

Grave Grasp (implement) At-Will

Attack: Ranged 5 (one creature); +9 vs. Reflex

Hit: The target is restrained (save ends).

Call to Feast (implement) Recharge

Attack: Ranged 5 (one creature); +9 vs. Will

Hit: The target is immobilized (save ends). One of the adept’s allies that is adjacent to the target can make a melee basic attack against the target as a free action.

Grave Dust Cloud (implement, necrotic, zone) Encounter

Attack: Area burst 1 within 5 (living creatures in the burst); +9 vs. Fortitude

Hit: 2d6 + 7 necrotic damage.

Effect: The burst creates a zone that lasts until the end of the encounter. Any living creature that enters the zone or ends its turn there takes 5 necrotic damage.

Skills Religion +9, Stealth +12
Str 14 (+5)                Dex 19 (+7)                Wis 14 (+5)
Con 15 (+5)                Int 12 (+4)                Cha 17 (+6)

Alignment chaotic evil        Languages Abyssal, Common
Equipment: holy symbol of Orcus, rod implement .

Published in Monster Manual 3, page(s) 95, Dungeon Magazine 218.