Adept of Orcus
Medium natural humanoid (undead), ghoul
Level 6 Controller (Leader) XP 250
|HP 71; Bloodied 35||Initiative +7|
|AC 20, Fortitude 16, Reflex 19, Will 18||Perception+5|
|Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant|
Uneasy Grave Aura 5
Any nonminion ghoul ally within the aura that drops to 0 hit points becomes a zombie rotter at the start of its next turn.
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d6 + 4 damage, and the target is immobilized (save ends).
Grave Grasp (implement) At-Will
Attack: Ranged 5 (one creature); +9 vs. Reflex
Hit: The target is restrained (save ends).
Call to Feast (implement) Recharge
Attack: Ranged 5 (one creature); +9 vs. Will
Hit: The target is immobilized (save ends). One of the adept’s allies that is adjacent to the target can make a melee basic attack against the target as a free action.
Grave Dust Cloud (implement, necrotic, zone) Encounter
Attack: Area burst 1 within 5 (living creatures in the burst); +9 vs. Fortitude
Hit: 2d6 + 7 necrotic damage.
Effect: The burst creates a zone that lasts until the end of the encounter. Any living creature that enters the zone or ends its turn there takes 5 necrotic damage.
Skills Religion +9, Stealth +12
Str 14 (+5) Dex 19 (+7) Wis 14 (+5)
Con 15 (+5) Int 12 (+4) Cha 17 (+6)
Alignment chaotic evil Languages Abyssal, Common
Equipment: holy symbol of Orcus, rod implement .
Published in Monster Manual 3, page(s) 95, Dungeon Magazine 218.