Medium natural humanoid (living construct)
Level 16 Elite Soldier XP 2800
|HP 312; Bloodied 156||Initiative +12|
|AC 32, Fortitude 30, Reflex 28, Will 28||Perception+16|
|Saving Throws +2; Action Points 1|
Against the Odds
Adjuvant gains a +1 bonus to melee attacks when he is adjacent to more than one enemy.
Adjuvant cannot be the target of forced movement by enemies he has marked.
Greataxe (weapon) At-Will
Attack: Melee 1 (one creature); +23 vs. AC
Hit: 2d12 + 11 damage, and the target is marked until the end of Adjuvant’s next turn.
Fire Wand (fire) Recharge
Attack: Ranged 10 (one creature); +19 vs. Reflex
Hit: 4d10 + 7 fire damage, and the target falls prone.
Halting Words (weapon) At-Will
Attack: Close burst 3 (enemies in the burst); +19 vs. Will
Hit: The target is immobilized (save ends).
Effect: Adjuvant can reroll a greataxe attack he makes against any enemy immobilized by halting words. He must use the second roll, even if it’s lower.
Envoy's Resolve (healing) Encounter
Effect: Adjuvant gains 15 temporary hit points and can make a saving throw against an ongoing damage effect. If he uses this power while bloodied, he also regains 15 hit points.
Ruthless Retaliation (weapon) Encounter
Trigger: Adjuvant is bloodied.
Effect (Immediate Reaction): Adjuvant makes a greataxe attack against all enemies adjacent to him.
Skills Diplomacy +18, Endurance +18, Intimidate +18
Str 23 (+14) Dex 14 (+10) Wis 17 (+11)
Con 20 (+13) Int 21 (+13) Cha 20 (+13)
Alignment Evil Languages Common, Draconic, Elven
Equipment: greataxe , plate armor , short sword .
Published in Dungeon Magazine 181.