Adjuvant
Medium natural humanoid (living construct)
Level 16 Elite Soldier XP 2800

HP 312; Bloodied 156Initiative +12
AC 32, Fortitude 30, Reflex 28, Will 28Perception+16
Speed 5
Saving Throws +2; Action Points 1

Traits

Against the Odds

Adjuvant gains a +1 bonus to melee attacks when he is adjacent to more than one enemy.

Overbearing Stance

Adjuvant cannot be the target of forced movement by enemies he has marked.

Standard Actions

Greataxe (weapon) At-Will

Attack: Melee 1 (one creature); +23 vs. AC

Hit: 2d12 + 11 damage, and the target is marked until the end of Adjuvant’s next turn.

Fire Wand (fire) Recharge

Attack: Ranged 10 (one creature); +19 vs. Reflex

Hit: 4d10 + 7 fire damage, and the target falls prone.

Halting Words (weapon) At-Will

Attack: Close burst 3 (enemies in the burst); +19 vs. Will

Hit: The target is immobilized (save ends).

Effect: Adjuvant can reroll a greataxe attack he makes against any enemy immobilized by halting words. He must use the second roll, even if it’s lower.

Minor Actions

Envoy's Resolve (healing) Encounter

Effect: Adjuvant gains 15 temporary hit points and can make a saving throw against an ongoing damage effect. If he uses this power while bloodied, he also regains 15 hit points.

Triggered Actions

Ruthless Retaliation (weapon) Encounter

Trigger: Adjuvant is bloodied.

Effect (Immediate Reaction): Adjuvant makes a greataxe attack against all enemies adjacent to him.

Skills Diplomacy +18, Endurance +18, Intimidate +18
Str 23 (+14)                Dex 14 (+10)                Wis 17 (+11)
Con 20 (+13)                Int 21 (+13)                Cha 20 (+13)

Alignment Evil        Languages Common, Draconic, Elven
Equipment: greataxe , plate armor , short sword .

Published in Dungeon Magazine 181.