Adrian 'Iceheart' Reginold
Medium natural humanoid (undead), human
Level 8 Controller XP 350

HP 86; Bloodied 43Initiative +6
AC 22, Fortitude 19, Reflex 22, Will 20Perception+7
Speed 6Darkvision
Immune disease, fear; Resist 10 cold, 10 necrotic; Vulnerable 5 fire, 5 radiant

Standard Actions

Frost Staff (cold, weapon) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d8 + 7 cold damage.

Ice Bolts (cold, implement, necrotic) At-Will

Attack: Ranged 5 (one or two creatures); +13 vs. AC

Hit: 2d6 + 5 cold and necrotic damage, and the target is slowed until the end of Iceheart’s next turn.

Deep Freeze (cold, implement) Recharge

Attack: Close blast 3 (creatures in the blast); +11 vs. Fortitude

Hit: 4d6 + 4 cold damage, and the target is restrained until the end of Iceheart’s next turn.

Vortex of Ice (cold, implement) Encounter

Attack: Area burst 1 within 10 (creatures in the burst); +11 vs. Reflex

Hit: 4d6 + 4 cold damage, and Iceheart slides the target up to 3 squares and knocks it prone.

Miss: Half damage, and Iceheart can slide the target 1 square.

Skills Arcana +14, Dungeoneering +14
Str 11 (+4)                Dex 14 (+6)                Wis 17 (+7)
Con 14 (+6)                Int 20 (+9)                Cha 11 (+4)

Alignment Evil        Languages Common
Equipment: tattered robes, staff implement .

Published in Monster Vault: Threats to the Nentir Vale, page(s) 18.