Advanced Foulspawn Seer
Medium aberrant humanoid
Level 12 Artillery (Leader) XP 700

Initiative +8        Senses Perception +10; low-light vision
Foul Insight aura 10; allies in the aura that can hear the foulspawn seer gain a +2 power bonus to one attack roll, skill check, ability check, or saving throw on their turn.
HP 95; Bloodied 47
AC 24; Fortitude 21, Reflex 26, Will 24
Speed 6, teleport 3

Twisted Staff (standard, at-will) Weapon

+16 vs AC; 1d8+6 damage, and the target is pushed 1 square.

Warp Orb (standard, at-will)

Ranged 10; +16 vs Reflex; 1d8+6 damage, and the target is dazed (save ends).

Distortion Blast (standard, daily)

Close blast 5; +15 vs Fortitude; 2d8+6 damage, and the target is dazed (save ends). Aberrant creatures take half damage.

Bend Space (immediate interrupt, when hit by an attack; recharge ) Teleportation

The foulspawn seer teleports 3 squares.

Alignment Evil        Languages Deep Speech, telepathy 10
Str 10 (+6)      Dex 15 (+8)      Wis 8 (+5)
Con 17 (+9)      Int 23 (+12)      Cha 19 (+10)

Equipment: staff implement .

Description: Portly and gray, this bald humanoid is surrounded by distorted air. With soft fingers, it clutches an ornate staff obviously made of carved bones and sinew.

Published in Dungeon Magazine 162, page(s) 99.