Advanced Iron Cobra
Medium natural animate (construct, homunculus)
Level 9 Skirmisher XP 350

Initiative +8        Senses Perception +10; Darkvision
HP 99; Bloodied 49
AC 23; Fortitude 23, Reflex 21, Will 20
Immune disease, poison
Speed 7

Bite (standard, at-will) Poison

+14 vs AC; 1d8+4 damage, and ongoing 5 poison damage (save ends).

Poison the Mind (standard, recharge ) Psychic

Ranged 10; only affects creatures taking ongoing poison damage; +11 vs Will; the target is dazed and slowed (save ends both).

Guard Area

An iron cobra can use its poison the mind power against any creature in its guarded area, even if the power hasn't recharged and even if the target isn't taking ongoing poison damage.

Slithering Shift (move; at-will)

The iron cobra shifts 3 squares as a move action.

Alignment Unaligned        Languages -
Skills Stealth +11
Str 17 (+7)      Dex 15 (+6)      Wis 13 (+5)
Con 19 (+8)      Int 5 (+1)      Cha 12 (+5)


Published in Dungeon Magazine 169, page(s) 55.