Aelathric Sahuagin Priest
Medium natural humanoid (aquatic)
Level 13 Artillery XP 800

Initiative +11        Senses Perception +12; low-light vision
HP 102; Bloodied 51
AC 25; Fortitude 24, Reflex 25, Will 26
Speed 6, swim 8

Trident (standard, at-will) Weapon

+18 vs AC; 1d8+6 damage.

Trident (standard, at-will) Weapon

Ranged 3/6; +20 vs AC; 2d8+6 damage. The sahuagin priest must retrieve its trident before it can throw it again.

Water Bolt (standard, at-will)

Ranged 10 (20 while in water); +20 vs AC; 2d6+4 damage (3d6 + 6 while in water).

Spectral Jaws (standard, recharges when a target saves against this effect)

spectral shark jaws appear and bite the target; Ranged 20; +18 vs Will; 3d8+4 damage, and the target takes ongoing 5 damage and a -2 penalty to all defenses (save ends both).

Blood Frenzy

A sahuagin gains a +1 bonus to attack rolls and a +2 bonus to damage rolls against bloodied enemies.

Alignment Chaotic Evil        Languages Abyssal, Common
Skills Intimidate +15
Str 18 (+10)      Dex 20 (+11)      Wis 22 (+12)
Con 18 (+10)      Int 13 (+7)      Cha 18 (+10)

Equipment: kelp robe, holy symbol , trident .


Published in Draconomicon: Metallic Dragons, page(s) 120.