Agent of the Eye
Medium natural humanoid
Level 7 Artillery XP 300

HP 58; Bloodied 29Initiative +5
AC 21, Fortitude 18, Reflex 19, Will 21Perception+9
Speed 7Darkvision

Standard Actions

Aberrant Touch (psychic) At-Will

Attack: Melee 1 (one creature); +12 vs. AC

Hit: 2d6 + 8 psychic damage.

Eye Ray (varies) At-Will

Effect: The agent uses a random eye ray power determined by rolling a d6. Using an eye ray does not provoke opportunity attacks.

    1-2. Fire Ray (fire): Ranged 10 (one creature); +12 vs. Reflex; 2d8 + 6 fire damage.

    3-4. Sleep Ray (charm): Ranged 10 (one creature); +12 vs. Will; the target is slowed (save ends). First Failed Saving Throw: The target instead falls unconscious (save ends).

    5-6. Disintegrate Ray: Ranged 10 (one creature); +12 vs. Fortitude; 1d10 + 6 damage, and ongoing 5 damage (save ends).

Skills Insight +9, Stealth +10, Streetwise +11
Str 11 (+3)                Dex 15 (+5)                Wis 13 (+4)
Con 10 (+3)                Int 14 (+5)                Cha 17 (+6)

Alignment Evil        Languages Common, Deep Speech

Published in Dungeon Magazine 206.