Air Archon Tempestblade
Medium elemental humanoid (air)
Level 18 Skirmisher XP 2000

Initiative +18        Senses Perception +14
Billowing Winds (while bloodied) aura 3; while in the aura, enemies without the air keyword are deafened and take a -2 penalty to melee attack rolls and ranged attack rolls
HP 174; Bloodied 87
AC 32; Fortitude 31, Reflex 32, Will 30
Immune disease, poison; Resist 15 lightning
Speed fly 8 (hover)

Longsword (standard, at-will) Lightning, Weapon

+23 vs AC; 1d8+3 damage plus 2d6 lightning damage, and the target is pushed 1 square.

Bonds of Wind (standard; requires longsword, encounter) Lightning, Weapon

+23 vs AC; 4d8+10 lightning damage, and the target is immobilized (save ends). Hit or Miss: Once per round on this creature's turn, it can use a minor action to slide the target 1 square (save ends).

Tempest Dash

If the tempestblade moves 4 squares or more from its previous location on its turn, it gains a +2 bonus to AC, and its melee attacks deal an extra 1d8 lightning damage.

Alignment Chaotic evil        Languages Primordial
Str 18 (+13)      Dex 25 (+16)      Wis 20 (+14)
Con 22 (+15)      Int 17 (+12)      Cha 15 (+11)

Equipment: longsword , plate armor .


Published in Manual of the Planes, page(s) 114, Dungeon Delve, page(s) 107.