Air Elemental
Medium elemental magical beast (air)
Level 10 Lurker XP 500

HP 81; Bloodied 40Initiative +15
AC 24, Fortitude 21, Reflex 23, Will 22Perception+5
Speed 0, fly 8 (hover)
Vulnerable 5 fire

Traits

Phantom on the Wind

The air elemental becomes invisible whenever it starts its turn without an enemy adjacent to it. The invisibility lasts until the end of its next turn or until it attacks.

Standard Actions

Slam At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 5 damage.

Rampant Storm At-Will

Attack: Close blast 3 (enemies in the blast); +13 vs. Reflex

Hit: 3d8 + 5 damage, and the target is dazed until the end of the air elemental’s next turn if it could not see the elemental before the attack.

Skills Stealth +16
Str 20 (+10)                Dex 22 (+11)                Wis 11 (+5)
Con 15 (+7)                Int 5 (+2)                Cha 8 (+4)

Alignment unaligned        Languages understands Primordial

Published in Monster Manual 3, page(s) 80.