Air Mephit
Small elemental humanoid (air)
Level 3 Skirmisher XP 150

HP 46; Bloodied 23Initiative +6
AC 17, Fortitude 15, Reflex 16, Will 14Perception+0
Speed 6, fly 6 (hover)Darkvision
Immune lightning, poison



The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. If the mephit starts its turn on the ground, its regeneration does not function that turn. When the mephit takes psychic damage, its regeneration does not function on its next turn.

Blurred Breeze

While flying to move, the mephit gains a +4 power bonus to all defenses.

Standard Actions

Claws At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 2d6 + 4 damage.

Air Blast Recharge

Attack: Close blast 3 (creatures in the blast); +6 vs. Fortitude

Hit: 2d8 + 3 damage, and the mephit pushes the target up to 2 squares.

Skills Bluff +7
Str 8 (0)                Dex 17 (+4)                Wis 8 (0)
Con 14 (+3)                Int 8 (0)                Cha 12 (+2)

Alignment Unaligned        Languages Common, Primordial

Published in Dragon Magazine 421.