Small elemental humanoid (air)
Level 3 Skirmisher XP 150
|HP 46; Bloodied 23||Initiative +6|
|AC 17, Fortitude 15, Reflex 16, Will 14||Perception+0|
|Speed 6, fly 6 (hover)||Darkvision|
|Immune lightning, poison|
The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. If the mephit starts its turn on the ground, its regeneration does not function that turn. When the mephit takes psychic damage, its regeneration does not function on its next turn.
While flying to move, the mephit gains a +4 power bonus to all defenses.
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 2d6 + 4 damage.
Air Blast Recharge
Attack: Close blast 3 (creatures in the blast); +6 vs. Fortitude
Hit: 2d8 + 3 damage, and the mephit pushes the target up to 2 squares.
Skills Bluff +7
Str 8 (0) Dex 17 (+4) Wis 8 (0)
Con 14 (+3) Int 8 (0) Cha 12 (+2)
Alignment Unaligned Languages Common, Primordial
Published in Dragon Magazine 421.