Airship Pilot
Medium natural humanoid
Level 12 Minion Soldier XP 175

HP 1; a missed attack never damages a minion.Initiative +11
AC 28, Fortitude 24, Reflex 23, Will 22Perception+8
Speed 6

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 9 damage.

Move Actions

Pilot At-Will

Effect: The airship flies its speed in the direction of its heading marker. The airship can move directly forward or diagonally forward, but it cannot turn.

Turn At-Will

Effect: The airship flies one-half its speed directly forward or diagonally forward. At any point during this movement, the ship can rotate 90 degrees to the left or the right around its heading marker. The ship can turn only once during a move action.

Stop At-Will

Effect: The airship flies a number of squares equal to the number of squares it moved during the previous move action. It can fly directly forward or diagonally forward. At the end of the move, the airship is motionless.

Str 18 (+10)                Dex 16 (+9)                Wis 15 (+8)
Con 14 (+8)                Int 13 (+7)                Cha 12 (+7)

Alignment Unaligned        Languages Common

Published in Dungeon Magazine 180.