Akaana Vir’tlar
Medium fey humanoid, drow
Level 13 Controller-

HP 68; Bloodied 34; Healing Surges 6; Surge Value 17Initiative +9
AC 26, Fortitude 24, Reflex 27, Will 27Perception+7
Speed 6Darkvision

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d4 + 9 damage.

Scare (fear, psychic) At-Will

Attack: Close blast 3 (creatures in the blast); +17 vs. Will

Hit: 1d8 + 9 psychic damage, and the target cannot make opportunity attacks against Akaana until the end of her next turn.

Dark Gathering (psychic, zone) Encounter

Attack: Area burst 2 within 10 (enemies in the burst); +17 vs. Will

Hit: 1d10 + 9 psychic damage, and the target is dazed until the end of Akaana’s next turn. If the target is in the origin square of the burst, the target is also blinded until the end of Akaana’s next turn.

Effect: The burst creates a zone that lasts until the end of Akaana’s next turn and is heavily obscured to enemies.

Move Actions

Spider Climb Encounter

Effect: Akaana climbs up to her speed.

Minor Actions

Cloud of Darkness (zone) Encounter

Effect: Close burst 1. The burst creates a zone that lasts until the end of Akaana’s next turn. The cloud blocks line of sight for all creatures except Akaana. Any creature other than Akaana is blinded while entirely within the cloud.

Umbral Leap (teleportation) Encounter

Requirement: Akaana must be in a square of dim light or darkness.

Effect: Akaana teleports up to 10 squares to a square of dim light or darkness. Akaana need not see her destination, but if she cannot occupy that square, the teleportation is negated.

Triggered Actions

Lingering Magic Encounter

Trigger: An effect caused by one of Akaana’s powers would end on her current turn.

Effect (Free Action): The triggering effect instead ends at the end of Akaana’s next turn.

Skills Arcana +14, Intimidate +14, Stealth +14
Str 8 (+5)                Dex 16 (+9)                Wis 12 (+7)
Con 10 (+6)                Int 17 (+9)                Cha 17 (+9)

Alignment Unaligned        Languages Common, Elven
Equipment: dagger , jewelry, robes.

Published in Into the Unknown: The Dungeon Survival Handbook, page(s) 148.