Akadala, the Yellow Fang
Medium natural humanoid (shapechanger), human
Level 7 Soldier (Leader) XP 300
|HP 70; Bloodied 35||Initiative +9|
|AC 23, Fortitude 21, Reflex 17, Will 19||Perception+9|
|Speed 6, climb 4 (snake or hybrid form only)||Low-light vision|
Akadala regains 5 hit points whenever she starts her turn and has at least 1 hit point. When Akadala takes damage from a silvered weapon, her regeneration does not function on her next turn.
Bastard Sword (weapon) At-Will
Requirement: Akadala must be in human or hybrid form.
Attack: Melee 1 (one creature); +12 vs. AC
Hit: 2d10 + 4 damage, and the target is marked until the end of Akadala’s next turn.
Bite (poison) At-Will
Requirement: Akadala must be in snake or hybrid form.
Attack: Melee 1 (one creature); +12 vs. Reflex, or + 14 vs. Reflex if Akadala is grabbing the target.
Hit: 1d8 + 6 damage, and ongoing 5 poison damage (save ends). At the end of the encounter, the target makes a saving throw. On a failure, the target contracts wereserpent blood rot (stage 1).
Tail Grab At-Will
Requirement: Akadala must be in snake or hybrid form and not be grabbing a creature.
Attack: Melee 1 (one creature); +12 vs. Reflex
Hit: 1d8 + 6 damage, and the target is grabbed (escape DC 16).
Sustain Minor: The grab persists. The grabbed creature takes 10 damage and becomes dazed until the end of Akadala’s next turn.
Miss: Half damage.
Drag Foe At-Will
Requirement: Akadala must be in snake or hybrid form and grabbing a creature.
Effect: Akadala moves up to her speed and the creature she is grabbing moves with her, ending its movement in an unoccupied square adjacent to her.
Serpentine Shift At-Will
Requirement: Akadala must not be slowed.
Effect: Akadala shifts up to 4 squares. Each ally within 10 squares of Akadala can shift up to 2 squares as a free action.
Change Shape (polymorph) At-Will
Effect: Akadala alters her physical form to appear as a snake, a Medium unique human, or a hybrid.
Swift Bite (poison) At-Will
Trigger: An enemy Akadala has marked moves, shifts, or makes an attack that does not include her as a target.
Attack (Immediate Interrupt): Melee 1 (the triggering enemy); +12 vs. AC
Hit: 1d8 + 6 damage, and the target is weakened and takes a -2 penalty to attack rolls (save ends both). Akadaka takes 5 damage.
Skills Acrobatics +12, Bluff +13, Stealth +12
Str 22 (+9) Dex 18 (+7) Wis 13 (+4)
Con 16 (+6) Int 11 (+3) Cha 20 (+8)
Alignment Evil Languages Common
Equipment: bastard sword .
Published in Dungeon Magazine 185.