Medium immortal humanoid
Level 26 Soldier XP 9000
|HP 241; Bloodied 120||Initiative +22|
|AC 42, Fortitude 38, Reflex 38, Will 38||Perception+25|
|Speed 8||Blindsight 5, Darkvision|
The aleax chooses one enemy as its focus at the start of the encounter. Its focus cannot change during the encounter.
The aleax has total concealment from creatures other than its focus, and a +5 power bonus to all defenses against area attacks and close attacks from such creatures.
At the start of each of the aleax’s turns, any effect on the aleax ends if the effect has a duration, but only if a creature other than the aleax’s focus caused it.
The aleax regains 15 hit points whenever it starts its turn and has at least 1 hit point. When the aleax takes damage from its focus or if it doesn’t attack its focus on its turn, its regeneration does not function on its next turn.
Brilliant Energy Blade (force, radiant) At-Will
Effect: The aleax attacks the target's lowest defense.
Attack: Melee 1 (one creature); +29 vs. Any
Hit: 2d12 + 21 force and radiant damage.
Divine Hunt (teleportation) At-Will
Effect: The aleax teleports up to 20 squares to a square adjacent to its focus.
Divine Justice At-Will
Trigger: The aleax’s focus willingly leaves a square adjacent to the aleax or uses an attack power that does not include the aleax as a target.
Effect (Opportunity Action): The aleax uses brilliant energy blade against its focus.
Focus Resonance Recharge
Trigger: An attack from an enemy other than the aleax’s focus damages the aleax.
Effect (Immediate Reaction): The aleax’s focus takes damage equal to half the damage the attack dealt to the aleax.
Skills Insight +25
Str 25 (+20) Dex 25 (+20) Wis 25 (+20)
Con 25 (+20) Int 25 (+20) Cha 25 (+20)
Alignment Any Languages Supernal
Published in Dungeon Magazine 203.