Aleta Vanmarwin
Medium natural humanoid
Level 8 Elite Soldier (Leader) XP 700

HP 180; Bloodied 90Initiative +7
AC 24, Fortitude 21, Reflex 19, Will 21Perception+10
Speed 5
Saving Throws +2; Action Points 1

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d8 + 7 damage. If this damage bloodies the target, the target is dazed until the end of Aleta’s next turn.

Effect: The target is marked until the end of Aleta’s next turn.

Throwing Axe (weapon) At-Will

Attack: Ranged 5/10 (one creature); +13 vs. AC

Hit: 2d6 + 9 damage, and the target falls prone.

Minor Actions

Command Ally At-Will 1/round

Effect: One ally within Aleta’s line of sight can charge or make a basic attack as a free action. If the attack hits, it deals 5 extra damage.

Triggered Actions

Insistent Attack At-Will

Trigger: An enemy marked by Aleta makes an attack that doesn’t include her as a target.

Effect (Immediate Reaction): Aleta makes a melee basic attack against the triggering enemy. If the attack hits, it deals 5 extra damage.

Skills Athletics +12, Bluff +13, Insight +10, Intimidate +13
Str 16 (+7)                Dex 13 (+5)                Wis 12 (+5)
Con 18 (+8)                Int 15 (+6)                Cha 18 (+8)

Alignment Evil        Languages Chondathan, Common
Equipment: shield, 2 throwing axes, elixir of flying, chainmail , longsword .

Published in Dungeon Magazine 210.