Alhoon Lich
Medium aberrant humanoid (undead)
Level 21 Elite Controller (Leader) XP 6400

Initiative +15        Senses Perception +16; Darkvision
Necromantic Aura (Necrotic) aura 5; any living creature that enters the aura or starts its turn within the aura takes 5 necrotic damage.
HP 394; Bloodied 197
Regeneration 10 (if an alhoon takes radiant damage, regeneration doesn’t function until the end of its next turn)
AC 37; Fortitude 31, Reflex 35, Will 33
Immune disease, poison; Resist 15 necrotic
Saving Throws +2
Speed 7
Action Points 1

Tentacles (standard, at-will)

+26 vs AC; 3d8+3 damage, and the target is grabbed. The alhoon can have only one creature grabbed at a time.

Bore into Brain (standard, at-will)

Targets a creature grabbed by the alhoon or a dazed or stunned creature; +25 vs Fortitude; 3d10+3 damage, and the target is stunned (save ends). If this power reduces the target to 0 hit points or fewer, the alhoon can use devour brain or create thrall.
    Devour Brain: The alhoon devours the target’s brain. The target is killed, and the alhoon regains an action point.
    Create Thrall (Charm): The target regains hit points equal to its bloodied value and is dominated until the alhoon lich is destroyed. The target is immune to mind blast and gains a +5 bonus to Will while within 10 squares of the alhoon that dominated it.

Enslave (standard, recharge ) Charm

Ranged 10; +25 vs Will; the target is dominated (save ends). While dominated, the target is immune to mind blast and gains a +5 bonus to Will while within 10 squares of the alhoon that dominated it. The alhoon can have only one creature dominated using enslave at a time.

Mind Blast (standard, recharge ) Psychic

Close blast 5; does not target mind flayers and their thralls; +23 vs Will; 4d8+7 psychic damage, and the target is dazed (save ends). Miss: Half damage, and the target is not dazed.

Interpose Thrall (immediate reaction, when an enemy targets the alhoon with a melee attack; at-will)

The triggering attack targets a thrall within the attacker’s reach.

Second Wind (standard; encounter) Healing

The alhoon spends a healing surge and regains 98 hit points. The alhoon gains a +2 bonus to all defenses until the start of its next turn.

Indestructible

When an alhoon is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed.

Alignment Evil        Languages Deep Speech, telepathy 10
Skills Arcana +23, Bluff +17, Insight +21
Str 15 (+12)      Dex 21 (+15)      Wis 23 (+16)
Con 21 (+15)      Int 26 (+18)      Cha 14 (+12)


Published in Open Grave, page(s) 164.