Alpha Corby
Medium natural beast humanoid
Level 20 Controller (Leader) XP 2800

HP 190; Bloodied 95Initiative +15
AC 34, Fortitude 33, Reflex 29, Will 30Perception+16
Speed 8Darkvision


Obsidian Feathers Aura 2

Enemies within the aura grant combat advantage to the alpha’s dire corby allies.

Standard Actions

Talon At-Will

Attack: Melee 2 (one creature); +25 vs. AC

Hit: 2d10 + 7 damage.

Ancestor Spirit (psychic) At-Will

Attack: Ranged 5 (one creature); +23 vs. Will

Hit: 2d12 + 15 psychic damage, and the alpha corby pushes the target 5 squares.

Shriek of Doom (fear, psychic) Encounter

Attack: Close blast 3 (enemies in the blast); +22 vs. Will

Hit: 3d12 + 8 psychic damage and the target is dazed (save ends).

    First Failed Saving Throw: The target falls unconscious (save ends).

Miss: Half damage.

Triggered Actions

Doom of the Flock At-Will

Trigger: An enemy misses the alpha corby with a melee attack.

Effect (Immediate Reaction): One ally adjacent to the triggering enemy can make a melee basic attack against it as a free action.

Skills Athletics +22, Stealth +20
Str 25 (+17)                Dex 21 (+15)                Wis 23 (+16)
Con 22 (+16)                Int 15 (+12)                Cha 8 (+9)

Alignment Chaotic Evil        Languages -

Published in Dungeon Magazine 183.