Altar Skulker Tribe Scout
Medium natural humanoid
Level 2 Lurker XP 125

HP 32; Bloodied 16Initiative +4
AC 16, Fortitude 14, Reflex 15, Will 13Perception+3
Speed 6 (earth walk)


Plague of the Dragon's Altar (necrotic) Aura 1

Enemies that end their turns adjacent to the scout take 5 necrotic damage.

Red Clay Cloak

While within rocky or mountainous terrain, a hidden scout remains hidden even if it loses cover or concealment as long as it does not move, attack, or speak.

Standard Actions

Stone Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +7 vs. AC

Hit: 1d4 + 3 damage.

Hurl Dagger (weapon) At-Will

Attack: Ranged 5 (one creature); +7 vs. AC

Hit: 1d4 + 3 damage.

Minor Actions

Desert Stalker Recharge

Effect: The scout gains a +5 bonus to all defenses until the end of its next turn. The first melee attack the scout makes on its next turn deals 10 extra damage.

Triggered Actions

Scar of the Dragon's Altar At-Will

Trigger: The scout is missed by an attack against its Fortitude defense.

Effect: The scout gains 5 temporary hit points.

Skills Stealth +11
Str 12 (+2)                Dex 17 (+4)                Wis 15 (+3)
Con 14 (+3)                Int 8 (0)                Cha 9 (0)

Alignment Unaligned        Languages Common
Equipment: red clay cloak

Published in Dungeon Magazine 180.