Althanis, High Priest of Dagon’s Cult
Medium elemental humanoid
Level 9 Elite Controller (Leader) XP 800

Initiative +6        Senses Perception +8; low-light vision
Dagon's Blessing aura 2; allies that begin their turns in this area gain a +2 bonus to damage rolls until the start of their next turn
HP 194; Bloodied 97
AC 25; Fortitude 20, Reflex 23, Will 24
Resist 5 acid, 5 cold, 5 poison
Saving Throws +2
Speed 6
Action Points 1

Mace (standard, at-will) Weapon

+14 vs AC; 1d8+4 damage.

Dagon's Fang (standard, at-will) Psychic

Ranged 10; +13 vs Fortitude; 2d6+6 psychic damage.

Dagon's Flame (standard, at-will) Radiant

Ranged 10; +13 vs Fortitude; the target is pushed 1 and blinded until the end of Althanis's next turn.

Dagon's Maw (standard, at-will)

Make two Dagon’s fang attacks, two Dagon’s flame attacks, or one of each.

Winding Serpents (standard, recharge ) Necrotic

Close blast 5; +13 vs Reflex; 2d8+6 necrotic damage, and phantom serpents wind about the target, restraining the target until the end of its next turn.

Command (standard, encounter) Charm

Ranged 10; +13 vs Will; the target is dazed until the end of Althanis’s next turn, and the target slides 4 or is knocked prone.

Ring of Terror (immediate reaction, when an enemy moves adjacent, encounter) Fear

Close burst 1, triggering enemy only; +13 vs Will; the target is pushed 4.

Horrific Repulsion (immediate reaction, when first bloodied; encounter) Fear

Althanis recharges and immediately uses his ring of terror.

Horrid Form (immediate reaction, when first injured in combat; encounter) Polymorph

Althanis takes on the form of a grotesque mass of rubbery, squidlike flesh with numerous writhing tendrils. All enemies take a -1 penalty to melee and ranged attacks against Althanis in this form until he is bloodied. Despite the alien appearance, his other abilities remain unchanged.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Religion +9
Str 10 (+4)      Dex 14 (+6)      Wis 18 (+8)
Con 17 (+7)      Int 10 (+4)      Cha 22 (+10)

Published in Dungeon Magazine 156, page(s) 97.