Amarune, "Lady Irlingstar"
Medium aberrant magical beast (shapechanger)
Level 11 Elite Controller XP 1200

HP 171; Bloodied 85Initiative +8
AC 25, Fortitude 21, Reflex 25, Will 23Perception+6
Speed 2 (clumsy) or 6 as a humanoid, fly 6 (hover)Low-light vision
Immune poison
Saving Throws +2; Action Points 1

Traits

Regeneration

Amarune regains 10 hit points whenever it starts its turn and has at least 1 hit point. When it takes damage from a silvered weapon, its regeneration does not function on its next turn.

Standard Actions

Vicious Beak At-Will

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 2d10 + 8 damage.

Flailing Lash At-Will

Attack: Melee 2 (one or two creatures); +16 vs. AC. If Amarune targets only one creature, it can make this attack against that creature twice.

Hit: 2d10 + 4 damage, and the target falls prone.

Hail of Missiles (force) Encounter

Attack: Close blast 5 (enemies in the blast); +14 vs. Reflex

Hit: 4d10 + 4 force damage.

Miss: Half damage.

Minor Actions

Change Shape (polymorph) At-Will 1/round

Effect: Amarune alters its physical form to appear as a Medium malaugrym or as a member of any Medium humanoid race (including an individual it has seen) until it uses this power again or until it drops to 0 hit points. Other creatures can make a DC 32 Insight check to discern that the form is a disguise.

Skills Arcana +15, Bluff +14, Diplomacy +14
Str 20 (+10)                Dex 16 (+8)                Wis 12 (+6)
Con 18 (+9)                Int 20 (+10)                Cha 18 (+9)

Alignment Evil        Languages Common

Published in Dungeon Magazine 206.