Amon the Wolf
Large immortal humanoid (devil)
Level 27 Elite Skirmisher XP 22000

HP 420; Bloodied 210Initiative +25
AC 41, Fortitude 39, Reflex 40, Will 39Perception+23
Speed 10, climb 10, fly 10Blindsight 5, Darkvision
Resist 25 cold, 25 fire
Saving Throws +2; Action Points 1

Traits

Beast Blood Aura 10

When a beast or magical beast ally in the aura drops and enemy in the aura below 1 hit point, that ally gains 1 action point that it must expend on its next turn or lose.

Dogged

If Amon is dominated, stunned, or weakened, he is instead dazed for the same duration. While dazed, on each of his turns, Amon can take a minor action and a move or standard action.

Regeneration

Amon regains 15 hit points whenever he starts his turn and has at least 1 hit point. When he takes damage from a silvered weapon, his regeneration does not function on his next turn.

Wolf Footing

If Amon is immobilized, restrained, or slowed, he is instead slowed for the same duration. Difficult terrain does not cost Amon extra movement.

Standard Actions

Bite At-Will

Attack: Melee 1 (one creature); +32 vs. AC

Hit: 3d8 + 21 damage, or 4d8 + 23 damage to a prone target. If Amon has combat advantage against the target, the target falls prone.

Howling Mace (thunder, weapon) At-Will

Attack: 2 (one creature); +32 vs. AC

Hit: 2d10 + 23 damage, or 3d10 + 23 damage to a prone target. If Amon scores a critical hit, the target also takes ongoing 15 thunder damage and is dazed (save ends both).

Wolf Tactics At-Will

Effect: Amon uses howling mace and bite. He can also shift up to half his speed, splitting that movement among the moments before, between, and after his attacks.

Move Actions

Teleport (teleportation) Recharge

Effect: Amon teleports up to 10 squares.

Minor Actions

Gaze of Despair (fear) Recharge when Amon’s turn ends after he uses wolf gaze

Attack: Close blast 5 (one creature in the blast); +30 vs. Will

Hit: The target falls prone. If it does not fall prone, it is instead immobilized until the end of Amon’s next turn.

Wolf Gaze (charm) Recharge when Amon’s turn ends after he uses gaze of despair

Attack: Close blast 5 (one creature in the blast); +30 vs. Will

Hit: The target is dazed until the end of Amon’s next turn. If it is not dazed, it is instead immobilized until the end of Amon’s next turn.

Triggered Actions

Ice Shield At-Will

Trigger: An attack hits Amon on his turn.

Effect (Immediate Interrupt): Amon gains +5 to all defenses until the end of his current turn.

Skills Insight +23, Intimidate +26
Str 26 (+21)                Dex 30 (+23)                Wis 20 (+18)
Con 24 (+20)                Int 20 (+18)                Cha 26 (+21)

Alignment Evil        Languages Common, Supernal
Equipment: heavy mace

Published in Dragon Magazine 428.