Amyria
Medium immortal humanoid
Level 10 Elite Skirmisher (Leader) XP 1000

Initiative +11        Senses Perception +10
Aura of Recovery aura 2; allies that start their turn in Amyria’s aura gain a +1 bonus to all saves until the start of their next turn.
HP 200; Bloodied 100
AC 24; Fortitude 19, Reflex 22, Will 23
Resist 10 radiant
Saving Throws +2
Speed 6
Action Points 1

Longsword (standard, at-will) Radiant, Weapon

+15 vs AC; 1d8+5 damage plus 1d6 radiant damage.

Crusader's Assault (standard; requires longsword, at-will) Radiant, Weapon

+15 vs AC; 1d8+5 damage plus 1d6 radiant damage, and one of Amyria's allies within 10 squares makes a basic attack as a free action against the same target.

Radiant Rebuke (immediate interrupt, when targeted by a melee attack, at-will)

+13 vs Reflex; 2d6+5 radiant damage.

Memory of A Thousand Lifetimes (free; encounter)

Amyria adds 1d6 to a d20 roll she just made.

Alignment Lawful good        Languages Common, Draconic, Supernal
Skills Diplomacy +13, Religion +15
Str 10 (+5)      Dex 12 (+6)      Wis 21 (+10)
Con 12 (+6)      Int 18 (+9)      Cha 16 (+8)


Published in Dungeon Magazine 160, page(s) 28, Dungeon Magazine 164, page(s) 88, Dungeon Magazine 165, page(s) 18.