Anakore Hunter
Medium aberrant humanoid
Level 5 Lurker XP 200

HP 48; Bloodied 24Initiative +9
AC 19, Fortitude 18, Reflex 17, Will 16Perception+9
Speed 5 (earth walk), burrow 6 (loose earth only)Low-light vision, tremorsense 5


Dune Diver

The hunter can charge while burrowing.

Sensitive to Light

When the hunter is exposed to direct sunlight or takes radiant damage, it takes a -2 penalty to attack rolls until the end of its next turn.

Standard Actions

Claw At-Will

Attack: Melee 1 (one creature); +10 vs. AC

Hit: 2d8 + 4 damage, and the hunter grabs the target.

Bite (poison) At-Will

Attack: Melee 1 (one creature grabbed by the hunter); +10 vs. AC

Hit: 2d6 + 6 damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends).

Drag Under At-Will

Attack: Melee 1 (one immobilized creature or one creature grabbed by the hunter); +8 vs. Fortitude

Hit: 2d8 + 6 damage, and the target takes ongoing 5 damage and is removed from play (save ends both). When this effect ends, the target reappears in the space it last occupied or in the nearest unoccupied space of its choice.

    Aftereffect: The target is immobilized (save ends).

Skills Stealth +10
Str 18 (+6)                Dex 17 (+5)                Wis 15 (+4)
Con 12 (+3)                Int 6 (0)                Cha 6 (0)

Alignment Evil        Languages Deep Speech

Published in Dark Sun Creature Catalog, page(s) 12.