Ancient Abyssal Wurm
Huge elemental magical beast (demon, dragon)
Level 30 Elite Skirmisher XP 38000
|HP 546; Bloodied 273||Initiative +26|
|AC 44, Fortitude 40, Reflex 40, Will 44||Perception+20|
|Speed 8, swim 8, teleport 6||Darkvision|
|Saving Throws +2; Action Points 1|
Pit of Despair (fear) Aura 2
Any enemy within the aura that misses with an attack takes a -2 penalty to attack rolls against the abyssal wurm until the end of the enemy’s next turn.
Enemies can’t gain combat advantage by flanking the abyssal wurm.
At the start of combat, the abyssal wurm makes two initiative checks. Each check corresponds to one of its heads, and the wurm takes a turn on both initiative counts. It has a full set of actions on each of its turns, and its ability to take an immediate action refreshes on each turn.
At the end of each of its turns, the abyssal wurm saves against effects that include the dazed or stunned condition and against charm effects.
Attack: Melee 2 (one creature); +35 vs. AC
Hit: 6d8 + 11 damage.
Breath Weapon (varies) Recharge 6 , or recharge 5 while bloodied
Attack: Close blast 5 (creatures in the blast); +33 vs. Reflex
Hit: 4d12 + 12 acid, cold, fire, lightning, or thunder damage, and the target takes a -4 penalty to AC (save ends).
Effect: The wurm dissolves into a torrent of elements and flows with its breath weapon. The wurm moves instantaneously from its current location to a square adjacent to the area of the blast.
Suicidal Presence (charm) Encounter
Attack: Close burst 5 (enemies in the burst); +33 vs. Reflex
Hit: The target is dominated until the end of its next turn. For its action, the dominated creature uses one of its at-will powers of the wurm’s choice against itself.
Bloodied Breath Encounter
Trigger: The wurm is first bloodied.
Effect (Free Action): The wurm’s breath weapon recharges, and the wurm uses it.
Variable Resistance 3/Encounter
Trigger: The wurm takes acid, cold, fire, lightning, or thunder damage.
Effect (Free Action): The wurm gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.
Skills Intimidate +30
Str 34 (+27) Dex 29 (+24) Wis 20 (+20)
Con 25 (+22) Int 19 (+19) Cha 31 (+25)
Alignment Chaotic Evil Languages Abyssal
Published in Demonomicon, page(s) 103.