Ancient Balhannoth
Large aberrant magical beast (blind)
Level 25 Elite Lurker XP 14000

HP 352; Bloodied 176Initiative +23
AC 39, Fortitude 36, Reflex 37, Will 38Perception+26
Speed 5, climb 5 (spider climb)Blindsight 10
Immune blinded, gaze; Resist 15 acid
Saving Throws +2; Action Points 1

Traits

Antimagic Field Aura 3

Any enemy zone has no effect within the aura. Each enemy in the aura takes a -4 penalty to all defenses.

Aberrant Recovery

Whenever the balhannoth starts its turn, it can attempt one saving throw. Whenever the balhannoth ends its turn, any dazing, stunning, or dominating effect on it ends.

Standard Actions

Tentacle At-Will

Attack: Melee 3 (one creature); +30 vs. AC

Hit: 3d8 + 20 damage.

Tentacle Lash At-Will

Attack: Close burst 3 (enemies in the burst); +30 vs. AC

Hit: 3d8 + 12 damage, and the balhannoth slides the target up to 3 squares to another space in the burst.

Move Actions

Reality Distortion (teleportation) Recharge

Effect: The balhannoth teleports up to 10 squares and becomes invisible until it hits or misses with an attack or until the end of its next turn.

Minor Actions

Acidic Maw (acid) At-Will

Attack: Melee 1 (one creature granting combat advantage to the balhannoth); +30 vs. AC

Hit: 1d8 + 6 damage, and ongoing 15 acid damage (save ends).

Skills Stealth +24
Str 22 (+18)                Dex 25 (+19)                Wis 28 (+21)
Con 20 (+17)                Int 11 (+12)                Cha 16 (+15)

Alignment Chaotic Evil        Languages Deep Speech

Published in Dungeon Magazine 204.