Ancient Earthquake Dragon
Huge elemental magical beast (dragon, earth)
Level 24 Elite Soldier XP 12100

HP 456; Bloodied 228Initiative +22
AC 40, Fortitude 37, Reflex 37, Will 35Perception+19
Speed 8 (earth walk), burrow 4, fly 6 (clumsy)Darkvision, tremorsense 10
Saving Throws +2; Action Points 1

Traits

Quaking Earth Aura 1

When any enemy within the aura makes an attack that does not include the dragon as a target, that enemy falls prone and takes 15 damage.

Threatening Reach

The dragon can make opportunity attacks using claw against enemies within 3 squares of it.

Standard Actions

Bite At-Will

Attack: Melee 2 (one creature); +29 vs. AC

Hit: 4d8 + 14 damage.

Claw At-Will

Attack: Melee 3 (one creature); +31 vs. AC

Hit: 4d6 + 10 damage.

Double Attack At-Will

Effect: The dragon uses bite and claw or uses claw twice.

Earthen Maw Recharge

Attack: Melee 2 (one creature); +29 vs. Reflex

Hit: 4d10 + 11 damage, and the target is restrained (save ends).

    First Failed Saving Throw: The target is instead petrified (save ends).

Minor Actions

Rising Tremors Recharge at the start of any turn when quaking earth is aura 1

Effect: The quaking earth expands to aura 3. At the start of the dragon’s next turn, the quaking earth expands to aura 5. At the start of its following turn, the dragon makes the following attack.

    Attack (No Action): Close burst 5 (enemies in the burst); +27 vs. Reflex

    Hit: 4d8 + 14 damage, and the target falls prone and cannot stand up (save ends).

    Effect: The quaking earth aura reverts to its original state and size (aura 1).

Triggered Actions

Sudden Quake At-Will

Trigger: The dragon is pulled, pushed, slid, or knocked prone.

Effect (Free Action): Each enemy in the dragon’s aura falls prone.

Str 26 (+20)                Dex 27 (+20)                Wis 25 (+19)
Con 28 (+21)                Int 24 (+19)                Cha 22 (+18)

Alignment unaligned        Languages Common, Draconic, Primordial

Published in Monster Manual 3, page(s) 70, Dungeon Magazine 205.