Ancient Green Dragon
Gargantuan natural magical beast (dragon)
Level 27 Solo Controller XP 55000
Initiative +23 Senses Perception +22; Darkvision
Lashing Tail aura 2; all creatures other than the dragon treat the area within the aura as difficult terrain. The dragon loses this aura while airborne.
HP 1250; Bloodied 625
AC 43; Fortitude 39, Reflex 41, Will 39
Resist 30 poison
Saving Throws +5
Speed 10, fly 14 (hover), overland flight 18
Action Points 2
Bite (standard, at-will) Poison
Reach 4; +32 vs AC; 1d12+10 damage. plus ongoing 25 poison damage (save ends).
Claw (standard, at-will)
Reach 4; +32 vs AC; 1d10+10 damage.
Double Attack (standard, at-will)
The dragon makes two claw attacks
Flyby Attack (standard, recharge )
The dragon flies up to 14 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target.
Tail Sweep (immediate reaction, if an adjacent enemy does not move on its turn, at-will)
+32 vs Reflex; 2d12+10 damage, and the target is knocked prone.
Luring Glare (minor 1/round, at-will) Charm, Gaze
Range 10; +30 vs Will; the target slides 4 squares.
Mind Poison (standard, recharge ) Charm, Psychic
Range 20; only affects a target taking ongoing poison damage; +30 vs Will; the target takes a -2 penalty to attack rolls, ability checks, and skill checks (save ends). First Failed Save: The target is also dazed (save ends). Second Failed Save: The target cannot act to harm the dragon and no longer makes saving throws against this power’s effects; at this point, only the death of the dragon or a remove affliction ritual can end the power’s effects.
Breath Weapon (standard, recharge ) Poison
Close blast 5; +30 vs Fortitude; 3d10+8 poison damage, and the target takes ongoing 15 poison damage and is slowed (save ends both). Aftereffect: The target is slowed (save ends).
Bloodied Breath (free, when first bloodied, encounter) Poison
The dragon’s breath weapon recharges, and the dragon uses it immediately.
Frightful Presence (standard, at-will) Fear
Close burst 10; targets enemies; +30 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Alignment Evil Languages Common, Draconic
Skills Bluff +31, Diplomacy +26, Insight +27, Intimidate +26
Str 24 (+20) Dex 30 (+23) Wis 18 (+17)
Con 26 (+21) Int 18 (+17) Cha 26 (+21)
Published in Monster Manual, page(s) 80.