Ancient Steel Dragon
Gargantuan natural magical beast (dragon, shapechanger)
Level 29 Solo Controller XP 75000

Initiative +23        Senses Perception +26; Darkvision
HP 1072; Bloodied 536 ; see also bloodied breath
AC 44; Fortitude 41, Reflex 40, Will 42
Resist 30 force
Saving Throws +5
Speed 12, fly 14 (hover), overland flight 20
Action Points 2

Bite (standard, at-will) Force

Reach 4; +34 vs AC; 3d8+11 damage plus 3d8 force damage, and the target slides 3 squares.

Claw (standard, at-will)

Reach 4; +34 vs AC; 3d6+11 damage.

Double Attack (standard, at-will)

The dragon makes two claw attacks

Wing Scatter (immediate reaction, when an enemy moves into an adjacent square, at-will)

Targets the triggering enemy; +32 vs Fortitude; 3d6+11 damage, and the target is knocked prone. Effect: The dragon shifts 1 square and flies 3 squares.

Dragon's Suggestion (minor 1/round, at-will) Charm

+31 vs Will; the dragon slides the target 3 squares, and the target grants combat advantage until the end of the dragon’s next turn. Effect: The dragon shifts 1 square.

Breath Weapon (standard, recharge ) Force

Close blast 5; +33 vs Fortitude; 5d8+9 force damage, and the target is dazed (save ends). Miss: Half damage.

Bloodied Breath (free, when first bloodied, encounter) Force

Breath weapon recharges, and the dragon uses it

Frightful Presence (standard, encounter) Fear

Close burst 10; targets enemies; +33 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).

Force Prison (standard, recharges when the dragon uses breath weapon) Force, Zone

Area burst 1 within 10; +33 vs Reflex; 4d8+9 force damage. Effect: The burst becomes a zone of force until the end of the dragon’s next turn. A creature within the zone can’t leave it.

Hidden Steel (minor; encounter) Charm

The dragon becomes invisible until the end of its next turn or until it attacks. Sustain Minor: The effect persists.

Change Shape (minor; at-will) Polymorph

The dragon can alter its physical form to appear as a unique human (see “Change Shape,” MM2 216).

Alignment Unaligned        Languages Common, Draconic
Skills Bluff +30, Diplomacy +30, Insight +26
Str 31 (+24)      Dex 28 (+23)      Wis 25 (+21)
Con 28 (+23)      Int 21 (+19)      Cha 32 (+25)

Description: IN HUMANOID CITIES, steel dragons conceal their identities by adopting humanoid forms. In battle, steel dragons are quick and employ a wide array of attacks.


Published in Draconomicon: Metallic Dragons, page(s) 174.