Andropinis, Sorcerer-King
Medium natural humanoid
Level 25 Elite Controller (Leader) XP 14000

HP 468; Bloodied 234Initiative +16
AC 39, Fortitude 37, Reflex 36, Will 38Perception+22
Speed 8, fly 5 (hover)Blindsight 2, Darkvision
Saving Throws +2; Action Points 1

Traits

Dictator's Concord Aura 10

Allies within the aura gain a +2 power bonus to saving throws. In addition, any ally that starts its turn within the aura makes saving throws against charm or fear effects or effects that stun, including effects that don’t normally end on a save.

Wound Pact (psychic)

Any enemy that makes a melee attack against Andropinis while he is bloodied takes 2d10 + 5 psychic damage.

Standard Actions

Pact Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +30 vs. AC

Hit: 6d4 + 8 damage, and Andropinis knocks the target prone. The first time Andropinis takes damage before the end of his next turn, the target takes 10 damage and is slowed (save ends).

Overwhelming Memories (psychic) At-Will

Attack: Ranged 20 (one creature); +29 vs. Will

Hit: 4d8 + 13 psychic damage, and Andropinis slides the target 3 squares.

Aggression Pact At-Will

Effect: Andropinis uses pact dagger or overwhelming memories, and one ally he can see can make an at-will attack as a free action.

Land Pact (healing) Recharge when first bloodied

Attack: Close burst 3 (enemies in the burst); +28 vs. Fortitude

Hit: 4d10 + 11 damage, and the target is slowed (save ends). While any target is slowed by this power, Andropinis regains 15 hit points whenever he starts his turn and has at least 1 hit point.

Effect: Four legionnaire vestiges appear in the area and act after Andropinis in the initiative count. Andropinis is each vestige’s guarded creature.

Move Actions

Transposition (teleportation) At-Will

Effect: Andropinis teleports, swapping positions with an ally within 10 squares of him.

Minor Actions

Dictator's Authority Recharge when first bloodied

Effect: One ally within 10 squares of Andropinis immediately uses a free action to take a standard action.

Triggered Actions

Legionnaire Vestige At-Will

Trigger: Andropinis starts his turn without an ally within 10 squares of him.

Effect (No Action): A legionnaire vestige appears within 10 squares of Andropinis, treating Andropinis as its guarded creature.

Skills Arcana +24, Bluff +26, History +24, Insight +22
Str 16 (+15)                Dex 19 (+16)                Wis 20 (+17)
Con 26 (+20)                Int 24 (+19)                Cha 28 (+21)

Alignment Evil        Languages Common, Draconic, telepathy 10
Equipment: robes, dagger .

Published in Dark Sun Creature Catalog, page(s) 104.