Angel of Command
Large immortal humanoid (angel)
Level 25 Soldier (Leader) XP 7000
Initiative +19 Senses Perception +18
HP 234; Bloodied 117
AC 41; Fortitude 39, Reflex 37, Will 36
Immune fear; Resist 15 radiant
Speed 8, fly 12 (hover)
Longsword (standard, at-will) Weapon
Reach 2; +32 vs AC; 3d8+9 damage, and the target is marked until the end of the angel of command’s next turn.
Honor Strike (standard, recharge ) Radiant, Weapon
Reach 2; +32 vs AC; 3d8+9 damage and the target is marked, immobilized, and takes ongoing 15 radiant damage (save ends all).
Edict of Honor (standard, recharges when first bloodied) Thunder
Close burst 3; +28 vs Will; 3d8+9 thunder damage, and the target is marked until the end of the angel of command’s next turn, and the angel of command pulls the target 2 squares.
Lead the Faithful
Allies deal 5 extra radiant damage when they hit a creature marked by an angel of command.
From One, Many (immediate reaction where an angel minion ally within 5 squares is reduced to 0 or fewer hit points; encounter)
Four angel minions of the same type rise from the remains of the triggering angelic minion. These minions appear in the square in which the triggering minion fell, or the nearest unoccupied square. The new minions act on the same initiative count as the triggering minion.
Angelic Presence (while not bloodied)
Any attack against the angel of command takes a -2 penalty to the attack roll.
Alignment Unaligned Languages Supernal
Skills Athletics +27, Insight +19
Str 29 (+21) Dex 21 (+17) Wis 22 (+18)
Con 26 (+20) Int 25 (+19) Cha 22 (+18)
Equipment: full plate, heavy shield , longsword .
Published in Dungeon Magazine 172, page(s) 19, 21.