Angel of Tiamat’s Vengeance
Large immortal humanoid (angel)
Level 19 Elite Brute XP 4800

Initiative +13        Senses Perception +16
HP 446; Bloodied 223
AC 34; Fortitude 33, Reflex 29, Will 33
Immune disease, fear; Resist 15 radiant; 15 variable (3/ encounter, acid, cold, fire, lightning, or poison only; see “Resist,” Monster Manual, page 282), see also Chromatic Pillar
Saving Throws +2
Speed 8, fly 12 (hover); see also sign of vengeance
Action Points 1

Longsword (standard, at-will) Acid, Cold, Fire, Lightning, Poison, Weapon

Reach 2; +25 vs AC; 1d10 + 9 damage plus 1d8 acid, cold, fire, lightning, or poison damage plus 1d8 acid, cold, fire, lightning, or poison damage.

Double Attack (standard, at-will)

The angel of vengeance makes two longsword attacks.

Sign of Vengeance (minor, encounter) Teleportation

Ranged sight; the angel of vengeance places an invisible sign upon the target. Until the end of the encounter, as a move action, the angel can teleport adjacent to the target.

Chromatic Pillar ( when first bloodied, encounter) Acid, Cold, Fire Lightning, Poison, Polymorph

Close burst 2; +20 vs Reflex; 1d8 + 9 acid, cold, fire, lightning, or poison damage plus 1d8 + 9 acid, cold, fire, lightning, or poison damage. The angel of Tiamat’s vengeance is immune to all damage until the start of its next turn. The angel transforms into a 30-foot-high pillar of draconic energies.

Chromatic Cloak (until bloodied) Acid, Cold, Fire, Lightning, Poison

Attacks against the angel of vengeance take a −2 penalty until the angel is bloodied. While cloak of vengeance is in effect, a creature that makes a successful melee attack against the angel takes 1d8 acid or cold damage and 1d8 fire, lightning, or poison damage.

Alignment Evil        Languages Supernal
Skills Insight +21, Intimidate +22
Str 27 (+17)      Dex 18 (+13)      Wis 25 (+16)
Con 23 (+15)      Int 19 (+13)      Cha 26 (+17)

Equipment: longsword x2, plate armor .


Published in Dungeon Magazine 168, page(s) 64, 72.