Angel of Vengeance
Large immortal humanoid (angel)
Level 19 Elite Brute XP 4800

HP 426; Bloodied 213Initiative +13
AC 31, Fortitude 33, Reflex 29, Will 33Perception+16
Speed 8, fly 12 (hover)
Immune fear; Resist 15 cold, 15 fire, 15 radiant
Saving Throws +2; Action Points 1


Cloak of Vengeance (cold, fire)

While the angel is not bloodied, attack rolls against it take a -2 penalty, and any creature that hits the angel with a melee attack takes 10 cold and fire damage.

Standard Actions

Longsword (cold, fire, weapon) At-Will

Attack: Melee 2 (one creature); +24 vs. AC

Hit: 4d10 + 12 cold and fire damage.

Double Attack At-Will

Effect: The angel uses longsword twice.

Minor Actions

Sign of Vengeance Encounter

Effect: Ranged sight (one creature). Until the end of the encounter, the angel can teleport adjacent to the target as a move action.

Triggered Actions

Coldfire Pillar Transformation (cold, fire, polymorph) Encounter

Trigger: The angel is first bloodied.

Effect (Free Action): The angel becomes a 6-square-high pillar until the start of its next turn. While in this form, it is immune to all damage. When the effect ends, the angel makes the following attack.

Attack: Close burst 2 (enemies in the burst); +22 vs. Reflex

Hit: 2d8 + 18 cold and fire damage.

Skills Insight +21
Str 27 (+17)                Dex 18 (+13)                Wis 25 (+16)
Con 13 (+10)                Int 19 (+13)                Cha 26 (+17)

Alignment unaligned        Languages Supernal
Equipment: longsword x2.

Published in Monster Manual, page(s) 17, Draconomicon: Metallic Dragons, page(s) 133, P2 Demon Queen Enclave, page(s) 11, Monster Vault, page(s) 15, The Book of Vile Darkness, page(s) 2-94, Dungeon Magazine 200.