Angelic Captain of Hestavar
Large immortal humanoid (angel)
Level 22 Soldier XP 4150

Initiative +18        Senses Perception +15
Angelic Presence Attacks against the angel of battle take a -2 penalty unless the angel is bloodied.
HP 206; Bloodied 103
AC 38; Fortitude 34, Reflex 31, Will 34
Immune fear; Resist 15 lightning, 15 radiant, 15 thunder
Speed 8, fly 12 (hover)

Greatsword (standard, at-will) Weapon

Reach 2; +29 vs AC; 2d12+6 damage, and the target is marked until the end of the angelic captain's next turn.

Halting Sword of Woe (standard, recharge ) Radiant, Weapon

Reach 2; +29 vs AC; 2d12+6 radiant damage and the target is marked, immobilized, and takes ongoing 10 radiant damage (save ends all).

Perfection of the Blades (standard, recharges when first bloodied) Weapon

Close burst 2; +25 vs Reflex; 2d12+6 damage and the target is marked until the end of the angelic captain's next turn.

Ruination of the Marked

Allies do 5 extra radiant damage when they hit a creature marked by an angelic captain of Hestavar.

Many from One (immediate reaction, when an angel minion ally within 5 squares is reduced to zero or fewer hit points; encounter)

Four angel minions of the same type rise from the remains of the triggering angelic minion. These new minions appear in the square in which the triggering minion fell, or an unoccupied square adjacent to that square. These new minions act on the same initiative count as the angel minion that triggered the use of this power.

Alignment Any        Languages Common, Supernal
Skills Diplomacy +24, Intimidate +24
Str 26 (+19)      Dex 20 (+16)      Wis 19 (+15)
Con 22 (+17)      Int 17 (+14)      Cha 27 (+19)

Equipment: fullblade .


Published in Dragon Magazine 371, page(s) 21.